Activating vellum cloth

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hello all!
I would like to simulate an unrolling of a paper roll exactly like the one shown in the mov I attach
Image Not Found

(you find also the .hip). To better control the exit of the tape from inside the roll, I used a gradient attribute (f@curveumap) that multiplies the intensity of a constrainer stiffness. I animated this gradient thinking I could adjust the exit of the tape, but inside DOP this animation is not read (SOP solver already tried). Do you know a way to do it, or an alternative method to achieve the same result?

This is the effect I wish to achieve: https://youtu.be/t5auHHGogj8?si=btzPQ5as8feGxt9W [youtu.be]

Thanks in advance to everyone will help me!!!
Attachments:

Attachments:
untitled.mp4 (2.9 MB)

Livio
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Unroll the tape progressively from the center.
Edited by Livio - Jan. 27, 2025 11:03:50

Attachments:
untitled2.mp4 (2.3 MB)

Livio
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Livio
you find also the .hip
I don't see the hip file

but you should not have issue updating the attributes from SOPs on geo or constraints using Geometry Wrangle DOP, Vellum Constraints DOP or SOP solver DOP
saying you tried and didn't work doesn't help as much as .hip file would

but it sounds you are on the right track, animating either stiffness on Soft Pin Constriaints or animating i@stopped attribute on geo and updating them in DOPs should give you result you want
Tomas Slancik
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Thank you Tamte,
how did I not think of the i@stopped attribute! ah ah!
Anyway here is the .hip file

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Attachments:
MetroTest_f.hiplc (825.9 KB)

Livio
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here is an example using your animated f@curveuramp to drive i@stopped attribute in DOPs

Attachments:
MetroTest_f_fix.hipnc (795.3 KB)

Tomas Slancik
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tamte
here is an example using your animated f@curveuramp to drive i@stopped attribute in DOPs
wow Tamte, great.
Many many thanks.

I tried to generate directly an i@stopped attribute, instead of f@curveumap. But it only works if I update it inside the dop with the wrangle you wrote for me. Why sop solver does not work?

Livio
Edited by Livio - Jan. 28, 2025 07:18:44
Livio
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Livio
I tried to generate directly an i@stopped attribute, instead of f@curveumap. But it only works if I update it inside the dop with the wrangle you wrote for me. Why sop solver does not work?

your original SOP Solver DOP didn't do anything because you were copying f@curveuramp attribute which vellum solver doesn't use directly so it didn't affect the simulation in any way

if however you had animated i@stopped and updated that I'd expect it to work

here is an example with i@stopped being animated in sops and updated using SOP Solver DOP
(note that while I'm taking the vellum solver's first input geo, you can continue object merging the "tape" null as you had it if your animated i@stopped is above that, that will not make a difference)
Edited by tamte - Jan. 28, 2025 10:54:11

Attachments:
MetroTest_f_fix2.hipnc (817.7 KB)

Tomas Slancik
CG Supervisor
Framestore, NY
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