MPM: dynamicly releasing points into sim with pintoanimation

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Hello,
I want to fix points at the beginning of the sim and I use the "pintoanimation" attribute for this and animate it so some points are not not pinned anymore over time. Not sure if this is the right way to do this.
It works, at least it gives me no errors, but the adjacent simulated points are moved into the pinned ones as the simulation evolves and by the time the pinned ones join the sim, there is already to much going on inside, so it kind of explodes.
Is there a way to prevent the simulated points to move inside the pinned ones or is releasing pinned points to mpm a bad idea anyway?
thank You
Martin
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it seesms that the problem starts if You lower the grid resolution under 0.0065, as soon as I scale the scene up it is stable again
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