So long story short whenever I try to composite it all together, the blue area that's supposed to be black because it's a shadow catcher gets inverted in the composite to a yellowish tint and then my whole render gets a yellowish tint to it. So I'm trying to figure out how to get it to only render the shadow and nothing else.
Thing is I don't have any such problems when I just use a normal light, not Karma Physical Sky set to atmosphere. As you can see here everything looks good and the shadow catcher doesn't show up in the render at all:
Is there anything I can do to get Karma Physical Sky in atmosphere mode to work with the background plate node? Being able to do this is pretty important to what I'm trying to accomplish, and I've spent a lot of hours tinkering with LPE tags and whatnot trying to get the blue backdrop to go away, but haven't figured anything out yet, so help!
(Here's a screenshot of my simplified node flow that I threw together just to isolate the problem. Every single setting is copied and pasted identical except for the light source)

