Some surface tension tests I started a while ago and finally decided to finish up. The main reference was typical slow motion commercial stock footage of fruit.

Simulated using FLIP.
Used proximity masks against the apple colliders and ground to dynamically adjust viscosity, surface tension, and forces to simulate adhesion.
A simple wetness map solver was used to drive roughness and diffuse map parameters during render.

Rendered with Karma XPU.

Apple models are free 3D scans.



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