Broken Angel Episode 1 - Audio Generated VFX
This is an ongoing episodic piece that I'm making called Broken Angel (working title). It is an attempt to bring audio and abstract (ish) CGI together in a variety of interesting and/or affecting ways.
This is the first episode (second one to be completed). 3D was in Houdini / Zbrush, 2D in Nuke, with some extra things in AFX. Audio in Ableton, with a couple of hardware synths. Each crystal has it's own audio component, which I want to follow into the next episode or two. It's a bit long-winded to describe here (I may post a detailed breakdown on my website later), but it was mostly a case of using either Houdini CHOPS or Nuke's AudioRead to control parameters using stripped-down stems of audio.