Broken Angel Episode 1 - Audio Generated VFX

This is an ongoing episodic piece that I'm making called Broken Angel (working title). It is an attempt to bring audio and abstract (ish) CGI together in a variety of interesting and/or affecting ways.
This is the first episode (second one to be completed). 3D was in Houdini / Zbrush, 2D in Nuke, with some extra things in AFX. Audio in Ableton, with a couple of hardware synths. Each crystal has it's own audio component, which I want to follow into the next episode or two. It's a bit long-winded to describe here (I may post a detailed breakdown on my website later), but it was mostly a case of using either Houdini CHOPS or Nuke's AudioRead to control parameters using stripped-down stems of audio.

COMMENTS

  • harryabreu 3 years, 1 month ago  | 

    Very good!

  • br1 3 years, 1 month ago  | 

    Looks amazing ! Was it rendered with Mantra ?

  • dave4pool 3 years, 1 month ago  | 

    yeah, mantra all the way

  • NSDesign 3 years, 1 month ago  | 

    Yeah, that looks amazing

  • Nicolas Heluani 1 year, 4 months ago  | 

    Beautiful.

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