Broken Angel Episode 1 - Audio Generated VFX
May 21, 2016
This is an ongoing episodic piece that I'm making called Broken Angel (working title). It is an attempt to bring audio and abstract (ish) CGI together in a variety of interesting and/or affecting ways.
This is the first episode (second one to be completed). 3D was in Houdini / Zbrush, 2D in Nuke, with some extra things in AFX. Audio in Ableton, with a couple of hardware synths. Each crystal has it's own audio component, which I want to follow into the next episode or two. It's a bit long-winded to describe here (I may post a detailed breakdown on my website later), but it was mostly a case of using either Houdini CHOPS or Nuke's AudioRead to control parameters using stripped-down stems of audio.
COMMENTS
harryabreu 8 years, 6 months ago |
Very good!
br1 8 years, 6 months ago |
Looks amazing ! Was it rendered with Mantra ?
dave4pool 8 years, 6 months ago |
yeah, mantra all the way
NSDesign 8 years, 6 months ago |
Yeah, that looks amazing
Nicolas Heluani 6 years, 9 months ago |
Beautiful.
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