Hextile HDA

Hextile is a method for avoiding repetition when tiling textures.

The original code has been developed by mmikk and I just implemented it in the Unreal Engine and Houdini.

Original Code:
https://github.com/mmikk/hextile-demo

Project:
https://github.com/proceduralit/PI_Sandbox

UnrealEngine Video:
https://youtu.be/ut0e8VneEJE

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