Demo Reel 2017

Demoreel on 'SCRAPTACUS', my graduate film, did in four people teem.

Breakdowns lighting and rendering with Mantra. Final shots lighting and rendering with Guerilla Render.

I present to you my work on the coliseum:
- Cars Modeling High Poly and Proxy with 3dsMax.
- Cars Deformation with Houdini cloth simulation.
- Coliseum building with mix between RBD simulation and basic layout, Houdini.

My work on the crowd simulation and the FX (smoke and particules simulations), with Houdini too.

On this graduate project, I was also in charge of the entire pipeline and workflow, scripts (Python), the master lighting and some compositing.

You can also see my ‘SCRAPTACUS’ SHOWREEL:


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