Noise Studies 03
Aug 08, 2017
I was inspired by the "rock generator" video from SIGGRAPH (Procedural Rock Formations for UE4 | Saber Jlassi) and thought I'd mess around a bit with that method and some redshift3D. Here are some results. This one get's a kind of maxfield parrish look from adding just a little bit of color to the lights.
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