I was inspired by the "rock generator" video from SIGGRAPH (Procedural Rock Formations for UE4 | Saber Jlassi) and thought I'd mess around a bit with that method and some redshift3D. Here are some results. Another one with some color. Gonna throw some materials on them in the next series, and maybe optimize them a bit; Even with redshift all that volumetric lighting can add up to minutes per frame...

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