Piranha Crowd Simulation
Apr 24, 2017
Procedural crowd simulation using POPs for the particle logic and CHOPs for animation. Rendered with Mantra.
Naoki Kato
http://nkvfx.com/
Apr 24, 2017
Procedural crowd simulation using POPs for the particle logic and CHOPs for animation. Rendered with Mantra.
Naoki Kato
http://nkvfx.com/
COMMENTS
Please log in to leave a comment.