In this project, I used Houdini 2.0 with Pyro and RBD to simulate a light bulb shattering in slow motion. This approach allowed me to capture the detailed breakage and explosion of the glass. The scene was rendered in Redshift to achieve a realistic and dramatic visual effect, emphasizing the intricate dynamics of the shattering process.



COMMENTS

  • There are currently no comments

Please log in to leave a comment.