This project uses Rigid Body Dynamics to create a scene of chocolate baskets in a sweet store. RBD helps easily instance and create natural dynamics for the assets. There is a separate RBD system for each chocolate group using the bullet solver. The geo is cached out as a .bgeo and read back in as geometry rather than a simulation. Houdini's noise textures are used from many of the bump maps. All textures were made in Substance Painter.