iPad sculpts and Painter textures taken into Houdini to be converted into USD assets with geo and material variants.
Tetrahedral Vellum sim used for the main movement with a bit of help from the wrinkle deformer. Vellum grains for the slime. Copernicus used for wet maps. Karma XPU for rendering. Comped in Fusion Studio and graded in DaVinci Resolve Studio.
A fun little project I intend on improving and finishing sometime.

Generalist
Sheffield | United Kingdom



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