PRESENTATION RECORDINGS
SideFX hosted two days of Houdini HIVE Presentations at FMX 2026 in Stuttgart. These talks were part of the Film & Media Exchange which features a first-rate program, bringing you the latest in Animation, Visual Effects and Digital Media.
Some of the recordings are available below. The rest will follow when they are ready.
Houdini HIVE TALKS
NR = Recording Not Yet Available
NR = Recording Not Yet Available
Jann-Matis Armbröster & Luca Schippmann | RISE VFX
Andrey Lebrov | Lebrov Motion Imagery
Nestor Prado | Framestore
Leif Pedersen & Rassoul Edji | Pixar Animation Studios
Tony Atherton | Absolute Post
Dmitrii Vlasenko & Jakob Ringler | SideFX
Magnus Pettersson & Joachim Henriksen | Storm Studios
Fabian Nowak | The Yard VFX
Andreas Giesen | RISE
Christoph Ammann | beloFX
Jeremy Tan, Ilyas Dizdar & Mohamed Oumoumad| Gear Productions
Enrico Selmi | Milk VFX
Ahmed Gharraph & Niklas Asmus | Important Looking Pirates
Jakob Klauenberg | bEpic
Bogdan Amidzic | Crater Studio
Hudson Martins Ribeiro & Jinhui Wang | Untold Studios
RECORDING NOT YET AVAILABLE
Wednesday | May 6 | 10:00 AM
The Lost Bus | How to Light up
California's Biggest Wildfire
Learn how the RISE FX team recreated large-scale Californian environments for the Academy Award-nominated survival drama The Lost Bus and turned a storm into one of the largest wildfires in US history. Explore how USD, reusable templates and artist-driven automation helped a small team manage complex FX – including wind, dust, fire, smoke and embers – across many shots under tight deadlines. Because when everything is already on fire, your artists shouldn’t be.

Jann-Matis Armbröster is an FX Artist at RISE Visual Effects Studios, based in Munich with a passion for magical FX and fluid simulations. His recent credits during his past three years at RISE include e.g. Marvel Studios’ The Fantastic Four: First Steps, Mission: Impossible – The Final Reckoning, and the Academy Award–nominated survival drama The Lost Bus.

Luca Schippmann is a Senior FX Artist at RISE Visual Effects Studios Berlin with a passion for character FX and pyro simulations. He has contributed to major productions including Marvel Studios’ Black Panther: Wakanda Forever, Fallout Season 1 and 2 as well as The Lost Bus.
RECORDING NOT YET AVAILABLE
Wednesday | May 6 | 11:35 AM
A Calculated Hail Mary
Transitioning Framestore’s lighting pipeline to a new, more integrated environment mid-production on Project Hail Mary could’ve been a huge gamble, but it proved to be a very calculated risk. Moving to Houdini shifted the paradigm from static lighting scenes to a more dynamic, procedural approach.

Nestor Prado is a CG Supervisor at Framestore in London with a background in computer engineering. He has led pipeline transitions across studios — including the revamp of the lighting pipeline at DNEG in 2016 and the FUSE pipeline at Framestore — and most recently oversaw the transition of Framestore's lighting pipeline to Houdini during production of Project Hail Mary while helming the CG Supervision of the London team. His work sits at the intersection of pipeline architecture and artist-facing workflow design.
RECORDING NOT YET AVAILABLE
Wednesday | May 6 | 2:55 PM
Sneak Peek: Call me on my Cell, I'm at the Height of my Field
Behold! New Houdini! Catch a glimpse into the new and exciting COPs features. Learn ways of generating HeightFields inside Copernicus with newly added nodes and features. Experience Neural Cellular Automata and get your seamless textures with ML.
Layers upon layers of fun!

Dmitrii Vlasenko joined SideFX as an intern where he made launch content. Now Dmitrii is back as a 3D Artist working on.... more launch content. When not crafting terrains or making more launch content, he can be found running out of vram - while making more launch content.

Jakob Ringler is an ML TD based in Berlin, Germany. Before joining SideFX he used to work in the VFX industry as an FX TD. Fascinated by the intersection of film, design and tech he stumbled into the world of RND, where he is currently exploring the use cases of machine learning for CG.
RECORDING NOT YET AVAILABLE
Thursday | May 7 | 10:55 AM
Crafting the Wasteland 2.0: Scaling Procedural Destruction for Fallout Season 2
How do you procedurally destroy an entire city without bringing the render farm to its knees? Join RISE Visual Effects Studios to explore the advanced Houdini workflows behind Fallout Season 2. We will dive into the map data driven proceduralism used to obliterate Los Angeles, alongside the complex, multi layered sand and pyro simulations for the Area 51 reveal. Discover how leveraging Solaris and a robust USD pipeline bridged layout, heavy FX, and rendering, keeping the wasteland's massive scale completely manageable.

Andreas Giesen works as a VFX Supervisor at RISE | Visual Effects Studios. He is considered one of RISE’s swiss army knives who can take a shot, no matter how complex, from concept, through blocking, lighting, shading and rendering to final.
However his focus is now on VFX supervision - mostly of FX intense shows as he worked many years as a FX Supervisor.
Andreas latest work includes Matrix Resurrections, the award-winning feature NYAD and the emmy-nominated series Fallout and The Last of Us.
RECORDING NOT YET AVAILABLE
Thursday | May 7 | 11:45 AM
Conquering the Blaze: The VFX of The Lost Bus
Join Christoph Ammann, CG Technology Supervisor at beloFX, as he breaks down the Houdini simulation and rendering pipeline behind beloFX’s Oscar-nominated VFX on The Lost Bus. The talk focuses on the core technical challenge of the film: simulating fire, smoke and gale-force wind across a full CG reconstruction of 45 square kilometres of Northern California, and the pipeline developed to bridge Unreal Engine previs with Houdini and Solaris for final production.

Christoph Ammann is a CG Technology Supervisor who leads the design and integration of artist workflows, overseeing a team of developers responsible for pipeline and core technology across all beloFX’s projects. He has two decades of industry experience and has held both artist and supervisor roles across various VFX facilities, including Sony Pictures Imageworks, DNEG and ILM.
RECORDING NOT YET AVAILABLE
Thursday | May 7 | 2:00 PM
Build, Break, Rebuild: Designing Solaris USD Workflows for Cross-Department VFX
Explore practical approaches to building—and rebuilding—USD structures within Solaris that stay flexible throughout production. We'll share lessons from recent projects, focusing on strategies for layer organization, override management, and enabling seamless cross-departmental collaboration (Environment, FX, Lighting) while maintaining pipeline integrity.

Enrico Selmi is Co-Head of VFX at Milk VFX, where he leads CGI and VFX teams across multiple international studios. Over a 15-year career spanning studios including Framestore, Industrial Light & Magic and DNEG, he has contributed to major film, television, and immersive projects. His work includes titles such as The Witcher, Heads of State, Avengers: Infinity War, Rogue One: A Star Wars Story and more.
RECORDING NOT YET AVAILABLE
Thursday | May 7 | 4:40 PM
Bringing a crayon Doodle to life: How to balance VFX and Traditional 2D Animation
We at Untold Studios created the 2025 Christmas commercial for Disney called Best Christmas Ever. Our main challenge was to create a rather distinctive character made of Crayons which had to act and move within live action plates. Creatively we knew we needed to make use of 2D traditional animation techniques seldom used in 3D-workflows, frame-hold, multi-frame motion blur, line boil, cell-based lighting, stroke inconsistency and many more.
In our presentation we will guide you through the process starting from character design to final compositing. Our focus will be on the various methodologies that were uniquely developed for this character with the intent of blending in traditional art style into a VFX-world.
Join us to see how we used Houdini as our main software in blending traditional animation with VFX.

Hudson Martins is a Houdini-focused CG Supervisor with a strong background in FX. He started out as an FX Artist, moved up to Head of FX, and now works in a supervisory role. Over the past decade, he’s worked on a mix of Netflix series, game trailers, and cinematics, with credits including Love, Death & Robots, Halo, Destiny 2, Warhammer, Diablo (Blizzard), and Magic: The Gathering. These days, Hudson is applying his experience in full CG animation to VFX films, series, and commercials at Untold Studios. With credits including, Mission Impossible The Final Reckoning, Disney's short Best Christmas Ever amongst others.

Jinhui Wang is a VFX Lighting Lead at Untold Studios. Having spent six years studying photography prior to entering the VFX industry four years ago, she is able to bring the vision in to her CG works. Since transitioning into the industry, Jin has built a portfolio of episodic work, including the Doctor Who special The Star Beast and the acclaimed series The Tattooist of Auschwitz. In the commercial sphere, Jin has contributed to award-winning projects such as the "Just Used Confused" campaign for Confused dot com and Disney’s 2025 Christmas short, Best Christmas Ever.


























