Houdini 21 Sneak Peek
こちらは Houdini 21 に搭載予定の新機能の一部です。バンクーバ開催の SIGGRAPH 2025 でさらに詳しい情報を公開する予定ですので、8 月 11 日の週に始まる基調講演や HIVE 講演にもご注目ください :)
こちらは Houdini 21 に搭載予定の新機能の一部です。バンクーバ開催の SIGGRAPH 2025 でさらに詳しい情報を公開する予定ですので、8 月 11 日の週に始まる基調講演や HIVE 講演にもご注目ください :)
コメント
coccarolla 2ヶ月, 3週間 前 |
Button
animatrix_ 2ヶ月, 3週間 前 |
Incredible release by SESI ❤️
Full list of features (based on what was legible in the video) here: https://www.sidefx.com/forum/topic/101604
jemabaris 2ヶ月, 3週間 前 |
This looks A―MA—ZING!
@animatrix_ Maybe a stupid question but who or what is SESI? :D
animatrix_ 2ヶ月, 3週間 前 |
SESI is simply an abbreviation for Side Effects Software Inc. :)
SerQ 2ヶ月, 3週間 前 |
It's sad that there are no global karma improvements
coccarolla 2ヶ月, 3週間 前 |
Yes, I also mentioned that. I hope there's more love for Karma than what is visible in this Sneak Peek .
lavrenowlad 2ヶ月, 3週間 前 |
there is in the notes, like mixing 16 up to shaders in the xpu
coccarolla 2ヶ月, 3週間 前 |
Yes, but really... that's not enough.
ifree 2ヶ月, 3週間 前 |
I also have been waiting enhanced Karma or Karma 2.0 for over 2 years.
I wish there may be some improved features in the renderer not mentioned in the video.
LukeP 2ヶ月, 3週間 前 |
Looks amazing and another feature packed release!
Will there be formal presentation / walk through as every release - before Siggraph?
nazimba 2ヶ月, 3週間 前 |
Una completa locura! Esta gente en SESI suele dormir?
Pawel_Grzelak 2ヶ月, 3週間 前 |
so much impressive staff omg
newPeak 2ヶ月, 3週間 前 |
Amazing!
SteveKabuye 2ヶ月, 3週間 前 |
For those of us unable to show up in person, it would be great to bring back the live keynote stream on YouTube. Would you please consider that?
LukeP 2ヶ月, 3週間 前 |
When is the keynote?
Carlos_Rivadulla 2ヶ月, 3週間 前 |
Please, I don’t mind if the HIVE presentations are recorded and posted later. But please share the keynote from August 11 with us — we’re eager to see a more in-depth talk. The sneak peek was too short this time!
ResilientPictureCompany 2ヶ月, 2週間 前 |
Outstanding
Gravigenesis 2ヶ月, 2週間 前 |
Сделайте к ригу Apex нитевую связку всего корпуса тела с как full body ik,но настраевуемую типо идет контроллер 15 точек а потом из-за того что все тело в нитях и они идут через тело то включаеться нитевое напряжение и таким образом получаеться новый full body ik но только настраевыемый типо накладываешь curve по полигонам персонажа и взависимости от настроек активации оно натягивает контроллеры,но очень важно сделать ограничение в суставах чтобы движения были реальными,а про нити это как у человека паука
ShkYo30 2ヶ月 前 |
Wow! Another amazing new version, as always!
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