Day 10 | Texture: COPS | METAL | Image

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day 10 - "metal"

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Day 10: Liquid Metals

COP Net:

SOP Graph:

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metal_01.png (1.7 MB)
cop_graph_10.png (1.0 MB)
sop_graph_10.png (1.9 MB)

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day10_metal.jpg (1.6 MB)
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Day 9! Thought I'd make one of those copper vases that look like they've been kinda beaten up lol
Hope you enjoy and hope u had fun as well! :>

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Vase_Render.png (924.6 KB)
Day_10_Cop.png (890.3 KB)
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Day 10 : Metal

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Day10_Metal_FinalRender.png (2.8 MB)
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sceenViewport2_Day10_Metal.PNG (1.2 MB)

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Day 010 - Metal



Edited by Muguja - 2025年3月10日 21:04:25

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Hi, Quench time, didn't got time to do it, but I had to

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metal.rop_image1.0001.jpg (515.5 KB)
COPS.png (76.5 KB)
SOPS.png (838.5 KB)

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D10 Metal!

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metallll02.karmarendersettings.0001.png (549.4 KB)
Screenshot 2025-03-10 210118.png (394.9 KB)
Screenshot 2025-03-10 210232.png (874.1 KB)
Screenshot 2025-03-10 210252.png (60.2 KB)

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Used some textures from GSG for lack of time. Tried Stage physics edit on scattered geometry, it's quite satisfying dragging things in the viewport. In desperate need of an expoglow, cc cop, & material presets



Attachments:
render.png (540.9 KB)
cop.png (373.3 KB)
sop.png (1.1 MB)
stage.png (937.8 KB)

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Finn found BMO in the cave! He scared off Demon cat and they found some magical glowing gem stones!

GSG for Finn's clay tex

Actually used Substance Painter on the chest :'( as my Cop Net didn't look so good in the end - you could say it was a COP out...



Edit: added HPaint screengrab - first time using this today, such an awesome free HDS to replciate Blender's Greasepencil, awesome for storyboarding!

https://github.com/aaronsmithtv/hpaint [github.com]
Edited by Aszyk - 2025年3月10日 22:12:59

Attachments:
Day10_Metal_Cave.jpg (887.7 KB)
Day10_Metal_Cave_LOPSa.png (1.9 MB)
Day10_Metal_Cave_LOPSb.png (2.5 MB)
Day10_Metal_Cave_SOPS.png (2.4 MB)
HPaint_.jpg (421.9 KB)

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day10

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1.png (4.4 MB)

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Why is Tronatron 9000 so sad? And on his birthday! (he's 12... or maybe he's 13?)

Is it because of off by one errors? Is it because that i-man is eyeing his fairy? Is it because his nice topology has faded over the years? Is it because he has no arms left???


NO!!! it's cause he can't figure out how to get over to that crystal!!!





Tronatron 9000 as a young lad:

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marday_10--sad_tronatron.png (2.8 MB)
Screenshot 2025-03-10 180311.png (665.7 KB)
Screenshot 2025-03-10 191541.png (271.5 KB)

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Day 10 Metal in COPS - Learned a lot in this one.

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Rahaim_Day10.jpg (2.9 MB)

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Galena metal crystal
Edited by ZO - 2025年3月10日 23:31:32

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Galena_v002.rop_image1.0352.jpg (2.8 MB)
Screenshot 2025-03-11 041815.png (192.4 KB)
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Screenshot 2025-03-11 041755.png (51.9 KB)

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Day 10 : metal

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desrosiersm_metal_v01.jpg (92.0 KB)
Capture d’écran 2025-03-10 233321.png (1.1 MB)
Capture d’écran 2025-03-10 233342.png (1.2 MB)

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Day 10

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10_metal.jpg (592.4 KB)
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Day 10 Metal
peeling paint and metal

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mardini_day10_dottayk.png (901.8 KB)
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Sometimes, you just phone it in. Not every day is a triumph, not every render sings.

This one? Quick, simple, noisy, and just enough to check the box.

The COPs setup was straightforward, the metal paneling was a fast procedural pass, and the render—well, let's just say it could use another round of refinement and a lot more samples. But that’s part of the process too — learning when to push and when to let a piece be what it is.

Maybe next time, I’ll push harder or farther… or maybe I’ll phone it in with a little more style. Come back tomorrow to find out which way the wind blows

see you soon,
-alan

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2025_mardini_day_10_cops_metal.jpg (770.3 KB)
2025_mardini_day_10_cops_metal_karma_render.png (598.7 KB)

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Best regards for day 10.
Time ran out and it became a big pattern.

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day10_metal.png (958.8 KB)
day10_net.png (986.5 KB)

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