luijee

luijee

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Retiming value clip instances 2024年3月25日17:40

coming back to this I still found no way to achieve the looping

Retiming value clip instances 2024年2月28日6:09

Thanks very much for the indepth information
For more context on the use case, we would have a very long cache sequence ~3000 frames, we want to instance different cache frames onto points.

It is an alternative workflow for a simple crowd. We're trying this way as the SOPcrowdimport LOP was crashy and slow, and as we don't care about transitioning clips or the skeleton we thought this might be less intensive to render. It might be that crowds are the better solution here over value clips, but without any examples I can't be sure so I'm trying to follow the path of least resistance.

I'll see if the value clips method works well at scale and share any findings.
Cheers,
Luis

Retiming value clip instances 2024年2月23日10:55

Hello, looking how I can instance animated geometry in LOPs. I think what I need for this is a value clip, so I'm using the new geoclipsequence LOP.
The only way I can seem to affect the time of the valueclip is by instancing references, then using retimeinstances LOP. Any other way seems to lose the 'value clip' pink text, and I could not get looping to work.
geoclipsequence must be cached (non timedependent) or the instances won't retime.

Not sure what the intended workflow is. Before LOPs, instancing animated caches with Packed disk sequence was very handy. It'd be great to have PDS sop import to LOPs to help show the 'correct' usd way.

Cheers,
Luis