Day 11 | Disintegrate | Image

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Day 11 : Desintegrate

I really love this one! Bright and ethereal

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Desintegrate_v02a_4K.png (8.4 MB)
Capture d’écran 2026-03-12 000510.png (2.1 MB)
Capture d’écran 2026-03-12 000614.png (1.5 MB)

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Day 11
Edited by SoloLera - 昨日 20:44:46

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Mart11_D.png (3.7 MB)
Sch11.png (1.2 MB)

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Hello here's today submission, I tried to recreate the skeleton desintegration meme in my style ! And then opted for a white background to make it a bit more realist looking.






Still put the ref if you didn't have it :


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Desintegration_comp01.jpeg (264.1 KB)
referenceComparison.png (2.3 MB)
Nodegraph_DAY11.png (1.7 MB)
Nodegraph_SOLARIS_DAY11.png (62.8 KB)
Nodegraph_COP_DAY11.png (108.8 KB)

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Day 11

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day11.jpg (489.6 KB)

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Day11_Disintegrate time! Tried some different rendering techniques in stage adding additional lights and the fog box.
Thought it came out pretty well. Enjoy!

Attachments:
Day11_Mardini2026_Disentegrate_0001.png (9.9 MB)
Day11_Mardini2026_Disentegrate_0048.png (10.1 MB)
Day11_Mardini2026_Disentegrate_0072.png (10.2 MB)
Day11_Mardini2026_Disentegrate_0096.png (10.2 MB)
Rahaim_Mardini2026_Day11_Disentegrate.png (3.5 MB)

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Exploring a bit the mask part of the VDB and ist fantastic. Axiom as a mask for the erode looks instantly cool

See you in the future mardiniFolks



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mardini26_desintegrate.png (2.3 MB)
SOP.png (576.2 KB)
LOP.png (511.2 KB)

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Sculpting done in Houdini

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Desintegrate_cv05.jpg (3.2 MB)
making.jpg (197.9 KB)

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relearned pops today lol



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day11.jpg (469.4 KB)
sops.png (910.4 KB)

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Day 11 Disintegrate

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Manzana_antes.jpeg (138.0 KB)
Manzana_despues.jpeg (105.3 KB)
nodos.png (116.2 KB)
texturas.png (273.7 KB)
texturas_2.png (426.2 KB)

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Day 11
Image Not Found
Edited by LEGA - 昨日 23:10:16

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JL_DAY_11_Disintegrate_Final.png (1.1 MB)
JL_DAY_11_Disintegrate_Nodes.png (453.4 KB)

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Today I had a completely different concept at the beginning and spent a lot of time on it. At a certain point I got more and more the feeling that I'm not gonna be able to finish it in the desired quality. So I spontaneously decided to throw the whole concept over board and to do a scene with mystical cubes instead 😊 I'm getting more and more familiar with Karma and Solaris, which is super nice. Every day I'm learning new things. And I also love practicing Lighting! Feel like it's getting a little better day by day, which is super nice.

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day_11_desintegration_001.png (10.2 MB)
Screenshot 2026-03-12 043824.png (5.4 MB)

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In addition to trying out a destruction simulation,
I aimed to create objects that make the most of the lighting and material settings.
Edited by teranobu - 今日 00:50:23

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DAY_11_tera.png (4.1 MB)

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fun exploration of a hydraulic press disintegrates everything

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day11_desintigrate.png (6.7 MB)

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Day 11 - Disintegrate

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martinng_day_11_disintegrate.png (3.1 MB)
Screenshot 2026-03-12 113958.png (886.3 KB)
Screenshot 2026-03-12 113809.png (933.9 KB)

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DAY11!!!

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march11th.jpg (2.0 MB)
node.png (2.1 MB)

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Day 11 disitegrate

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disintagration.png (2.8 MB)
disintagrate_lops.png (1.6 MB)
disintagrate_sops.png (2.1 MB)

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yesterday while working on Mardini I was a bit tired. So I rushed the image, made a simple screenshot and posted it. It kind of bugged me, so today I made a bit of polishing, not much, but just to make things a bit clearer. Altough this doesn´t count anymore, but I don´t do this for the win anyway. :-)

The camera shows the grin better and the image is easier to read, sand texture is a bit better (altough the landscape is repetitive), the render a bit cleaner. I played a little bit with copernicus and couldn´t entirely match the color to the render viewport, but anyway.

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Desintegrate_cv07.jpg (1.9 MB)
Desintegrate_cv07_viewport.jpg (115.8 KB)

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Day11 : Disintegrate

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disintegrate.jpg (243.6 KB)
DisintegrateNode.png (554.1 KB)

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