TextureMaterialLibrary LOP - Shading Problem

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First of all, big fan of the new TextureMaterialLibrary LOP, really like the convenience and workflow this offers.
However there's one issue I can't figure out;

When I assign the USD Material created in the COP network to geo, it breaks the shading and instead of smooth shading the shading becomes 100% hard and the geo becomes super facetted. I have tried messing with different USD vars but couldn't find any way of getting back smooth shading in the Vulkan viewport. Rendered in Karma everything displays fine but the look in Vulkan is very annoying to work with.

Any ideas are welcome

EDIT: Is it only me or does "Shift + Enter" to edit property in Solaris simply not work?
Edited by jemabaris - 2026年7月20日 07:50:22
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