I'm a bit confused on how the paint clumping tool works. My fur density is painted with average scalp coverage (for a human). With the fur clumping brush, I have painted a line down the middle of my head model (from forehead to the back of the head), with an opacity value of 1. Everywhere else is 0. I'm trying to create a “mohawk” of clump hairs.
For some reason when I turn on clumping, there are clump hairs all over where I painted density instead of just where I painted with the fur clumping tool. My impression was that the paint clump tool was to give the artist local control over where the clump hairs are. Am I doing something wrong? Or is it not possible to paint clump hairs in just a specific place?
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Technical Discussion » painting fur clumps
- Arrev
- 7 posts
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Technical Discussion » digital asset error
- Arrev
- 7 posts
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Yes I'm using 10.430. I was using 10.3 and got the same error. upgraded today and same issue.
Technical Discussion » digital asset error
- Arrev
- 7 posts
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The Houdini console gives this message:
Unable to find dialog script for bridge_asset
at oplibSop/bridge_asset?Sop/bridge_asset
After it fails to create the digital asset, I mmb on the subnet and get the error:
“This node is using an incomplete asset definition. asset library containing full function needs to be installed.”
The null (in the subnet) with all my custom parameter controls works perfect. If an expression was not being evaluated correctly on a certain node, would that node show an error?
Unable to find dialog script for bridge_asset
at oplibSop/bridge_asset?Sop/bridge_asset
After it fails to create the digital asset, I mmb on the subnet and get the error:
“This node is using an incomplete asset definition. asset library containing full function needs to be installed.”
The null (in the subnet) with all my custom parameter controls works perfect. If an expression was not being evaluated correctly on a certain node, would that node show an error?
Technical Discussion » digital asset error
- Arrev
- 7 posts
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Hey guys,
Just finished some procedural modeling. I'm trying to create a digital asset out of my network. I've collapsed the entire network into a subnet. When I right click on it and choose “create digital asset” I keep getting an error:
“expression error: syntax error - extra tokens detected in expression”
The extension I'm trying to save the otl to looks fine, (I'm manually choosing it).
Any ideas? Thanks
Just finished some procedural modeling. I'm trying to create a digital asset out of my network. I've collapsed the entire network into a subnet. When I right click on it and choose “create digital asset” I keep getting an error:
“expression error: syntax error - extra tokens detected in expression”
The extension I'm trying to save the otl to looks fine, (I'm manually choosing it).
Any ideas? Thanks
Houdini Indie and Apprentice » rendering Pyro
- Arrev
- 7 posts
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A few suggestions:
Did you cache out the simulation in the DOP I/O node? (there's one in both the low res and hi res objects). Go to the “export to file” tab. Once it's cached, click “load from disk.”
Try increasing the tile size in your render node to 32 or 64. properties>render>tile size
In the billowy smoke material in SHOP crank up the smoke density, for thicker smoke
Did you cache out the simulation in the DOP I/O node? (there's one in both the low res and hi res objects). Go to the “export to file” tab. Once it's cached, click “load from disk.”
Try increasing the tile size in your render node to 32 or 64. properties>render>tile size
In the billowy smoke material in SHOP crank up the smoke density, for thicker smoke
Technical Discussion » Rendering shadows
- Arrev
- 7 posts
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Technical Discussion » Rendering shadows
- Arrev
- 7 posts
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Is it possible to render the shadow of an object but NOT the surface the shadow is being cast on?
The scene I have, has a character standing on a grid plane.
I'm trying to just render my character and his shadow so that it will look like he is standing and casting a shadow on the ground of the new footage I'm going to be comping on top of.
Thanks
The scene I have, has a character standing on a grid plane.
I'm trying to just render my character and his shadow so that it will look like he is standing and casting a shadow on the ground of the new footage I'm going to be comping on top of.
Thanks
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