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Found 31 posts.

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Houdini Engine for Unreal » How to add an event "On Bake" to an HDA

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RonanCroyal
31 posts
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 2022年3月7日 19:06:51
Hello,

Is there a way to add to an HDA an event handler similar (or something similar) to those available in the "Scripts" page when an HDA is "Bake" in Unreal ?
It's just to switch to "1" an integer parameters on my HDA.
This is what it looks like with an "On Deleted" Event Handler, but it doesn't work as I expected in Unreal.

Thank you for your help
Edited by RonanCroyal - 2022年3月7日 19:07:52
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Technical Discussion » Normal corners-Replicate "Stretch Around Corners" from sweep

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RonanCroyal
31 posts
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 2021年3月31日 06:42:12
Wow, this is great! Thanks a lot!
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Technical Discussion » Normal corners-Replicate "Stretch Around Corners" from sweep

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RonanCroyal
31 posts
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 2021年3月28日 07:30:47
Hey, thanks a lot !
It's working fine for planar curve indeed. Do you have an idea how to adapt that to primitives like in my example ?
I will find a way to adapt your solution to my problem otherwise.
Thank you !
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Technical Discussion » Normal corners-Replicate "Stretch Around Corners" from sweep

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RonanCroyal
31 posts
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 2021年3月27日 10:48:59
Hello,
I need to get the correct normal length on the points corners like the sweep node does with the "Stretch Around Corners" option turned on or when using PolyExtrude.
Thank you
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Technical Discussion » Rotate line to be align to axis

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RonanCroyal
31 posts
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 2020年4月4日 03:57:56
akirasun_sh: It doesn't work properly on other line. Thank you anyway

vusta: What's up with the “what the ???”.
If you refer to my question, I'm not really good at math, it might seem like a stupid question for you, but yeah, I wasn't able to figure that out by myself.
And for the triangle in my scene, it was just a test I did because i thought this could help.

Anyway, your solution works perfectly ! Thanks a lot
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Technical Discussion » Rotate line to be align to axis

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RonanCroyal
31 posts
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 2020年4月3日 11:16:48
Hi,
I need some help to solve this.
I want to be able to find the amount of rotation necessary to align this line to the axis.
For example, the amount to find here is “14.25”, but proceduraly.



Thank you
Edited by RonanCroyal - 2020年4月3日 11:17:16
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Technical Discussion » Mimic Partition SOP in VEX

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RonanCroyal
31 posts
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 2020年1月20日 13:19:20
animatrix_: Perfect, thank you !

tamte: Thanks for the heads up, I will definitively keep that in mind
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Technical Discussion » Mimic Partition SOP in VEX

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RonanCroyal
31 posts
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 2020年1月20日 09:27:05
Just an other one I need.
I also often use the Partition SOP to group from my “name” attribute, like in the screenshot.
How would you do that in VEX ?

Thanks !
Edited by RonanCroyal - 2020年1月20日 09:27:42
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Technical Discussion » Mimic Partition SOP in VEX

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RonanCroyal
31 posts
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 2020年1月20日 09:00:22
Fantastic, thanks a lot !
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Technical Discussion » Mimic Partition SOP in VEX

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RonanCroyal
31 posts
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 2020年1月20日 04:57:36
Hi,
I would like to know how to mimic the Partition SOP in VEX, because it's currently not compilable.
I use it mainly like that, to put each point in his own group.

Thank you
Edited by RonanCroyal - 2020年1月20日 04:58:23
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Houdini Learning Materials » [solved] USD render with 3rd party engines

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RonanCroyal
31 posts
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 2019年12月4日 13:29:18
Sorry, I can't help you with this one :/ I'm just starting with Renderman today so…
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Houdini Learning Materials » [solved] USD render with 3rd party engines

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RonanCroyal
31 posts
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 2019年12月4日 12:32:09
Hmm, I don't know, It's working for me, I've just changed this because I wanted to see the list of Integrator, but I don't think it's changed anything from the default
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Houdini Learning Materials » [solved] USD render with 3rd party engines

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RonanCroyal
31 posts
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 2019年12月4日 09:20:17
“Render Settings” > followed by a “USD Render ROP”, in which their is a dropdown menu where you can choose your renderer of choice.
Edited by RonanCroyal - 2019年12月4日 09:21:52
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Houdini Indie and Apprentice » MapBox missing?

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RonanCroyal
31 posts
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 2019年12月4日 09:16:18
It's working for me.
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Technical Discussion » Already the end of the year (winter), when will Houdini 18?

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RonanCroyal
31 posts
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 2019年11月19日 15:35:09
This is not the end of the year, last time I check, we are in November, so not the end. And, as said in the Houdini launch presentation, H18 will be available late 2019.
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Technical Discussion » Distance between points and stamping

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RonanCroyal
31 posts
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 2019年11月16日 06:48:09
A good start
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Technical Discussion » When can I download Houdini 18 ?

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RonanCroyal
31 posts
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 2019年11月9日 11:31:55
Late 2019.
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Technical Discussion » Roof from curve

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RonanCroyal
31 posts
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 2019年11月9日 04:16:42
You can use a line with your desired curvature and sweep it on your closed curve. And then skin it.
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Technical Discussion » Two questions regarding Input

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RonanCroyal
31 posts
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 2019年11月7日 19:33:17
Hello,
I have two questions regarding innput.
First one is: How to do that ?

I know you can just add a huge number in type Properties > Maximum Inputs, but I don't know how to let a separate single input.

And the second one is: How to automatically connect input with the same name (and color) automatically, like when you put down one RBD sop lvl node, or Vellum, and connect an other after.

Thank you !
Edited by RonanCroyal - 2019年11月7日 19:34:13
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Houdini Lounge » VEX editor - text editing basics

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RonanCroyal
31 posts
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 2019年10月1日 21:20:23
http://cgtoolbox.com/houdini-expression-editor/ [cgtoolbox.com]
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