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Found 356 posts.

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Houdini Lounge » Clean up the UV SOP Nodes List/Workflow?

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Wren
519 posts
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 2020年8月12日 15:01:18
We usually do UV's in Maya but occasionally I need to do something UV related in Houdini and I forget every time which node to use!

Do I want to UV_Project or Uv_Texture?

Do I want to UV_Unwrap or UV_Flatten or maybe UV_Pelt.



It makes me laugh every single time but this joke is kinda stressy when I'm in a rush.
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Houdini Lounge » Laptop Recommendation for Houdini

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Wren
519 posts
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 2020年7月21日 14:50:07
Just get a chill matt that has airflow available underneath and it will make a huge difference.
It actually enhances performance as the laptop doesn't need to throttle as much.

https://www.canadacomputers.com/product_info.php?cPath=1_380_718&item_id=078050 [www.canadacomputers.com]
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Houdini Lounge » arnold or redshift? h18

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Wren
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 2020年3月21日 14:33:26
Like with a lot of cg, the principles are out there for everyone floating in math/cg papers. It's really the application of them and specifically workflow created that people come up with that has value.

Ie Look at 3Delight's easy breasy creation and management of AOV's.



ps. We have been using the new 3Delight in production and it pretty awesome. FYI
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Technical Discussion » Selection Tool Symmetry Exist?

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Wren
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 2020年3月17日 13:58:47
There are a bunch of probably interesting ways to mirror groups/attributes.

But it is still not not a substitute for symmetry mode for selection and a lame hassle.
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Technical Discussion » Selection Tool Symmetry Exist?

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Wren
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 2020年3月13日 21:43:52
I'm guessing the answer is still no in H18 as far as I can tell?
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Technical Discussion » Disable Alembic ROP Output from worrying about file in use?

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Wren
519 posts
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 2020年2月25日 00:25:46
Yeh it's on Windows and really annoying! I wish there was a safety override.
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Technical Discussion » Disable Alembic ROP Output from worrying about file in use?

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Wren
519 posts
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 2020年2月24日 18:31:33
Is there a way to disable the Alembic ROP Output from worrying about overwriting a file in use?

ie. Katana is open and pointing to and ABC file and you want to update it. By default it refuses to overwrite.
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Houdini Lounge » Did Solaris make Katana irrelevant?

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Wren
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 2020年1月16日 12:49:44
For the studios that have pipelines using Katana it was definitely expensive in time, money and training to setup and more so for them to change away from it. Solaris is so new it's kinda “risky” to shift and causing effort that might not be needed.

Though what stands out to me is that most studios need Houdini and having extra licenses to sim or do procedural things is always useful and of added value not even considering it's cheaper. However they don't need Katana, and if the lighter/lookdev isn't using their Katana license it's just sitting there. Additionally given that the most difficult and heaviest stuff to render is often FX related, anything that makes it easier to get the data to the renderer is highly desirable which Houdini can do a lot of things on the fly procedurally lifts a lot of weight/pressure of what needs to be exported.
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Houdini Lounge » Did Solaris make Katana irrelevant?

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Wren
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 2020年1月15日 17:33:38
Houdini $7000 USD

Katana $9000 USD


I just don't understand…Is there even a comparison?
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Houdini Lounge » Did Solaris make Katana irrelevant?

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Wren
519 posts
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 2020年1月15日 14:04:27
As a Houdini user seeing the workflow of Solaris backed by the power of Houdini's proceduralism/vex for it's price makes Katana seem irrelevant as the Foundry will need years to build in all the flexiblity that Houdini has.

But I'm curious how lighters in the industry have reacted. Maybe having a tool where they only need to worry about lighting/shading is desirable. Perhaps there are small workflows they like that don't stand out to non dedicated lighters.

I'm curious to hear what people feel/heard?
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Technical Discussion » Best Linux Distribution for Houdini 17

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Wren
519 posts
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 2019年12月18日 15:06:38
Dev's from sidefx and foundry have a script based installs which installs correctly for what ever the distro that you are using. They don't use the package manager.

Some companies like Autodesk and others ship installs that use the package manager for the said linux style distribution. So if you are just using Houdni you can use pretty much any linux distro that tickles your fancy.
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Technical Discussion » Best Linux Distribution for Houdini 17

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Wren
519 posts
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 2019年12月16日 12:44:13
If it's just Houdini or Foundry products. KDE neon is pretty sweet. Modern Linux distribution with the latest greatest KDE desktop environment on stable Ubuntu base. Super easy to install and deal with hardware.

If you want to run Autodesk software, renderman, resolve etc you need a rpm based distro. Modern one would be openSuse. But the industry standard is crusty not friendly CentOS.
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3rd Party » Supercharged H19 extension (TouchDesigner Style)

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Wren
519 posts
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 2019年12月15日 15:47:02
Thanks for blowing my mind! I wish I was working like this right meow.
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Technical Discussion » Karma beta documentation

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Wren
519 posts
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 2019年11月29日 12:14:44
I was wondering the same thing.
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Houdini Lounge » Mac Pro, Metal & moving forward

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Wren
519 posts
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 2019年11月15日 12:43:30
https://community.foundry.com/discuss/topic/144465/mari-4-x-mac-version?page=3 [community.foundry.com]

We've been updating Mari to be compatible with the Qt OpenGL framework changes introduced in Qt5, which was not required for the Windows or Linux platforms. We have not scheduled any conversion to Metal at this stage.



On the mac Mari lags two years behind Linux, Katana doesn't even exist and most shops with teams of compositors run Nuke on cheap Linux boxes. I think for Houdini fx work it's a similar spread in that most of the user's are Linux/window. With the niche aspect of the mac I don't see the developers warranting putting in the time for supporting one limited use api where most app's are massive cross platform endeavors. I am typing this at a trashcan at work tired of buggy lagged support for these expensive computers. Linux is noticeably faster with all major software we use in the studio.
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Houdini Lounge » Mac Pro, Metal & moving forward

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Wren
519 posts
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 2019年11月8日 17:38:31
…The point is that a lot of people are looking at a hardware neutral version of OpenGL so the CAD/CGI industry doesn't have to dump their code to deploy to all platforms. I could see eventually things moving to Vulkan which then runs on top of Metal or DX.
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Houdini Lounge » Mac Pro, Metal & moving forward

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Wren
519 posts
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 2019年11月8日 12:11:52
The only real way metal is going to be used in our industry is through running OpenGL on metal. The business is too entrenched in OpenGL and besides they need a common code base to work on… You know open professional standards and all.



https://moltengl.com/ [moltengl.com]
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Technical Discussion » Guide partition in H17.5

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Wren
519 posts
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 2019年10月21日 15:05:05
Yeh I found that it wasn't working properly.
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Houdini Lounge » VEX editor - text editing basics

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Wren
519 posts
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 2019年10月5日 16:41:32
This has been an issue since houdini 16.x I was hoping in 17.5 they would fix it. 18.x perhaps?
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Houdini Lounge » VEX editor - text editing basics

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Wren
519 posts
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 2019年10月1日 15:28:17
Speaking of Editing VEX on the mac….

The EditExpression keyboard shortcut doesn't seem to work in a Wrangle VEXpression text entry parameter on the mac. (alt+E or cmd+E)

Is there a trick to getting that to work or is it a bug?
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