We usually do UV's in Maya but occasionally I need to do something UV related in Houdini and I forget every time which node to use!
Do I want to UV_Project or Uv_Texture?
Do I want to UV_Unwrap or UV_Flatten or maybe UV_Pelt.
It makes me laugh every single time but this joke is kinda stressy when I'm in a rush.
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Houdini Lounge » Clean up the UV SOP Nodes List/Workflow?
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- Wren
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Houdini Lounge » Laptop Recommendation for Houdini
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- Wren
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Just get a chill matt that has airflow available underneath and it will make a huge difference.
It actually enhances performance as the laptop doesn't need to throttle as much.
https://www.canadacomputers.com/product_info.php?cPath=1_380_718&item_id=078050 [www.canadacomputers.com]
It actually enhances performance as the laptop doesn't need to throttle as much.
https://www.canadacomputers.com/product_info.php?cPath=1_380_718&item_id=078050 [www.canadacomputers.com]
Houdini Lounge » arnold or redshift? h18
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- Wren
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Like with a lot of cg, the principles are out there for everyone floating in math/cg papers. It's really the application of them and specifically workflow created that people come up with that has value.
Ie Look at 3Delight's easy breasy creation and management of AOV's.
ps. We have been using the new 3Delight in production and it pretty awesome. FYI
Ie Look at 3Delight's easy breasy creation and management of AOV's.
ps. We have been using the new 3Delight in production and it pretty awesome. FYI
Technical Discussion » Selection Tool Symmetry Exist?
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- Wren
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There are a bunch of probably interesting ways to mirror groups/attributes.
But it is still not not a substitute for symmetry mode for selection and a lame hassle.
But it is still not not a substitute for symmetry mode for selection and a lame hassle.
Technical Discussion » Selection Tool Symmetry Exist?
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- Wren
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Technical Discussion » Disable Alembic ROP Output from worrying about file in use?
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- Wren
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Technical Discussion » Disable Alembic ROP Output from worrying about file in use?
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- Wren
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Is there a way to disable the Alembic ROP Output from worrying about overwriting a file in use?
ie. Katana is open and pointing to and ABC file and you want to update it. By default it refuses to overwrite.
ie. Katana is open and pointing to and ABC file and you want to update it. By default it refuses to overwrite.
Houdini Lounge » Did Solaris make Katana irrelevant?
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- Wren
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For the studios that have pipelines using Katana it was definitely expensive in time, money and training to setup and more so for them to change away from it. Solaris is so new it's kinda “risky” to shift and causing effort that might not be needed.
Though what stands out to me is that most studios need Houdini and having extra licenses to sim or do procedural things is always useful and of added value not even considering it's cheaper. However they don't need Katana, and if the lighter/lookdev isn't using their Katana license it's just sitting there. Additionally given that the most difficult and heaviest stuff to render is often FX related, anything that makes it easier to get the data to the renderer is highly desirable which Houdini can do a lot of things on the fly procedurally lifts a lot of weight/pressure of what needs to be exported.
Though what stands out to me is that most studios need Houdini and having extra licenses to sim or do procedural things is always useful and of added value not even considering it's cheaper. However they don't need Katana, and if the lighter/lookdev isn't using their Katana license it's just sitting there. Additionally given that the most difficult and heaviest stuff to render is often FX related, anything that makes it easier to get the data to the renderer is highly desirable which Houdini can do a lot of things on the fly procedurally lifts a lot of weight/pressure of what needs to be exported.
Houdini Lounge » Did Solaris make Katana irrelevant?
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- Wren
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Houdini Lounge » Did Solaris make Katana irrelevant?
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- Wren
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As a Houdini user seeing the workflow of Solaris backed by the power of Houdini's proceduralism/vex for it's price makes Katana seem irrelevant as the Foundry will need years to build in all the flexiblity that Houdini has.
But I'm curious how lighters in the industry have reacted. Maybe having a tool where they only need to worry about lighting/shading is desirable. Perhaps there are small workflows they like that don't stand out to non dedicated lighters.
I'm curious to hear what people feel/heard?
But I'm curious how lighters in the industry have reacted. Maybe having a tool where they only need to worry about lighting/shading is desirable. Perhaps there are small workflows they like that don't stand out to non dedicated lighters.
I'm curious to hear what people feel/heard?
Technical Discussion » Best Linux Distribution for Houdini 17
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- Wren
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Dev's from sidefx and foundry have a script based installs which installs correctly for what ever the distro that you are using. They don't use the package manager.
Some companies like Autodesk and others ship installs that use the package manager for the said linux style distribution. So if you are just using Houdni you can use pretty much any linux distro that tickles your fancy.
Some companies like Autodesk and others ship installs that use the package manager for the said linux style distribution. So if you are just using Houdni you can use pretty much any linux distro that tickles your fancy.
Technical Discussion » Best Linux Distribution for Houdini 17
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- Wren
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If it's just Houdini or Foundry products. KDE neon is pretty sweet. Modern Linux distribution with the latest greatest KDE desktop environment on stable Ubuntu base. Super easy to install and deal with hardware.
If you want to run Autodesk software, renderman, resolve etc you need a rpm based distro. Modern one would be openSuse. But the industry standard is crusty not friendly CentOS.
If you want to run Autodesk software, renderman, resolve etc you need a rpm based distro. Modern one would be openSuse. But the industry standard is crusty not friendly CentOS.
3rd Party » Supercharged H19 extension (TouchDesigner Style)
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- Wren
- 519 posts
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Technical Discussion » Karma beta documentation
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- Wren
- 519 posts
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Houdini Lounge » Mac Pro, Metal & moving forward
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- Wren
- 519 posts
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https://community.foundry.com/discuss/topic/144465/mari-4-x-mac-version?page=3 [community.foundry.com]
On the mac Mari lags two years behind Linux, Katana doesn't even exist and most shops with teams of compositors run Nuke on cheap Linux boxes. I think for Houdini fx work it's a similar spread in that most of the user's are Linux/window. With the niche aspect of the mac I don't see the developers warranting putting in the time for supporting one limited use api where most app's are massive cross platform endeavors. I am typing this at a trashcan at work tired of buggy lagged support for these expensive computers. Linux is noticeably faster with all major software we use in the studio.
We've been updating Mari to be compatible with the Qt OpenGL framework changes introduced in Qt5, which was not required for the Windows or Linux platforms. We have not scheduled any conversion to Metal at this stage.
On the mac Mari lags two years behind Linux, Katana doesn't even exist and most shops with teams of compositors run Nuke on cheap Linux boxes. I think for Houdini fx work it's a similar spread in that most of the user's are Linux/window. With the niche aspect of the mac I don't see the developers warranting putting in the time for supporting one limited use api where most app's are massive cross platform endeavors. I am typing this at a trashcan at work tired of buggy lagged support for these expensive computers. Linux is noticeably faster with all major software we use in the studio.
Houdini Lounge » Mac Pro, Metal & moving forward
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- Wren
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…The point is that a lot of people are looking at a hardware neutral version of OpenGL so the CAD/CGI industry doesn't have to dump their code to deploy to all platforms. I could see eventually things moving to Vulkan which then runs on top of Metal or DX.
Houdini Lounge » Mac Pro, Metal & moving forward
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- Wren
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The only real way metal is going to be used in our industry is through running OpenGL on metal. The business is too entrenched in OpenGL and besides they need a common code base to work on… You know open professional standards and all.
https://moltengl.com/ [moltengl.com]
https://moltengl.com/ [moltengl.com]
Technical Discussion » Guide partition in H17.5
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- Wren
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Houdini Lounge » VEX editor - text editing basics
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- Wren
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This has been an issue since houdini 16.x I was hoping in 17.5 they would fix it. 18.x perhaps?
Houdini Lounge » VEX editor - text editing basics
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- Wren
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Speaking of Editing VEX on the mac….
The EditExpression keyboard shortcut doesn't seem to work in a Wrangle VEXpression text entry parameter on the mac. (alt+E or cmd+E)
Is there a trick to getting that to work or is it a bug?
The EditExpression keyboard shortcut doesn't seem to work in a Wrangle VEXpression text entry parameter on the mac. (alt+E or cmd+E)
Is there a trick to getting that to work or is it a bug?
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