Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • What's New in 19.5
      • 概要
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • PDG
      • 概要
      • FAQ
    • 比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
  • コミュニティ
    • フォーラム
    • ニュース
    • カスタマ ストーリー
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • イベントカレンダー
    • User Groups
    • HEX Interview Show
  • 学習
    • Getting Started
    • My Learning
    • ラーニングパス
    • チュートリアル
    • Tech Demos
    • Houdini 講演
    • 学校紹介
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
  • サポート
    • Customer Support
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • 購入
    • Download
    • Content Library
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 39 posts.

Search results Show results as topic list.

Houdini Learning Materials » Tutorial on Partial Ragdoll with Motors?

User Avatar
br1
41 posts
Offline
 2022年11月24日 09:48:53
Hi,
There is an example of partial ragdolls in the help/documentation. You can load it in Houdini and look at the file. The setup includes creating the groups with an agent transform node and then activating that group within the solver.

/examples/nodes/dop/crowdsolver/PartialRagdolls
See full post 

Technical Discussion » ragdoll crowd but plays clip instead of just ragdoll

User Avatar
br1
41 posts
Offline
 2021年6月15日 10:34:26
Hi, you can find more info about that in the following thread
https://www.sidefx.com/forum/topic/73592/ [www.sidefx.com]

Or just look at PinnedRagdolls.hda in your houdini\help\examples folder
See full post 

Houdini Indie and Apprentice » KineFX - How to setup a character Rig as an HDA

User Avatar
br1
41 posts
Offline
 2021年6月14日 10:50:00
Hi Gany,
Have a look as this video :
https://www.youtube.com/watch?v=UJG7KH_RG1Y [www.youtube.com]
If you follow these instructions there's an explanation on how to edit the python code of your HDA to make it behave as rigpose while allowing your asset to display just a specific rigpose.


For example if you want to just display "rigpose2" you would use this kind of code (around line 400)
        result = set()
        for n in posenodes:
            if n.name() == "rigpose2":
                crp_node = n.node("computerigpose1")
            else:
                continue
Edited by br1 - 2021年6月14日 10:51:10
See full post 

MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow

User Avatar
br1
41 posts
Offline
 2021年3月7日 04:53:21
flowing furry ball
See full post 

MARDINI Daily Challenge 2021 » Day 5 Animation | Motion | Crash

User Avatar
br1
41 posts
Offline
 2021年3月6日 07:10:03
Here's my day 5 crash file !
See full post 

MARDINI Daily Challenge 2021 » Day 4 Animation | Motion | Escape

User Avatar
br1
41 posts
Offline
 2021年3月5日 00:54:56
Day4 escape, got some timing issues but you get the idea...(I'll try to update if I have time to fix it)

Here's with the correct timing
Edited by br1 - 2021年3月5日 08:08:40
See full post 

MARDINI Daily Challenge 2021 » Day 3 Animation | Motion | Leap

User Avatar
br1
41 posts
Offline
 2021年3月3日 15:21:57
mardini day 3 - leap. Leap desire propagated from stones to butterflying cloth.
See full post 

MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow

User Avatar
br1
41 posts
Offline
 2021年3月2日 18:53:30
Once again I need more time ... too much work kept me away from day2 !
Edited by br1 - 2021年3月2日 19:00:22
See full post 

MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce

User Avatar
br1
41 posts
Offline
 2021年3月1日 11:06:26
Here's my Day1 quick test... not much time these days...
See full post 

Technical Discussion » Change Houdini QtWebEngine and cache paths ?

User Avatar
br1
41 posts
Offline
 2021年1月16日 11:06:48
Hi,
I was wondering if there is a way to re-root the cache and QtWebEngine folders to another path. When I launch Houdini it creates his folders and files in theses directories :

C:\Users\***\AppData\Local\houdini\cache
C:\Users\***\AppData\Local\houdini\QtWebEngine

I'd like to remap those to a faster SSD drive.
I tried changing the houdini.env file with these values :
HOUDINI_TEMP_DIR = e:/temp

I also modified my user and system temp variables in Windows to these:
HOUDINI_TEMP_DIR E:\temp
TEMP D:\temp
TMP D:\temp

Although many other folders are created where expected, these two still don't want to move.

Cheers,
Bruno
See full post 

Houdini Lounge » H16 color scheme creation

User Avatar
br1
41 posts
Offline
 2017年3月4日 05:21:53
Hi,

I'm trying to make a new color scheme for H16.
I started by modifying the Houdini_dark scheme to my needs, but wonder if all those parameters (and there are plenty) are still used in H16 as the scheme seems to have old H15 settings that are probably not required anymore.
Is there somewhere a file that could be used as template with only H16 settings ?
See full post 

The Orbolt Smart 3D Asset Store » TRS Asset crashing

User Avatar
br1
41 posts
Offline
 2013年6月10日 04:09:04
I hate to say, but it's still extremely slow on my computer, which makes the asset totally unusable, even with lock, lock sort and lock piece.

using Houdini 12.5.411
See full post 

Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

User Avatar
br1
41 posts
Offline
 2013年5月30日 03:57:07
Hi Robert,

I don't think Octane is able to render pyro volumes so it will be hard to compare that kind of features. But again, people are using Houdini for other things than effects. As you are democratizing Houdini's price, people look at it as an alternative to Max, Maya and C4d. Although I'd rather do only FX stuff, I also have a lot of projects not involving any pyro or water sim, and I still do them with Houdini just because of it's procedural and nodal approach to 3D.

When it comes to render polygon geometry with skylight and path trace, even though it's a tedious setup to get the data to Octane (which until now still doesn't support alembic), and even with limitations like no geometry motion blur, it' s still much faster for me to get my stuff rendered with Octane and a few additional passes with mantra will help me get velocity that I can add in comp.

Here is a wip example of the same frame rendered with mantra and Octane. Mantra (on the left) is around 3 minutes, Octane took 17 seconds.
Hardware : intel i7-3930k, geforce GTX 590.

Bruno
See full post 

Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

User Avatar
br1
41 posts
Offline
 2013年5月28日 13:53:00
I think people looking at GPU renderers also do it because not all of us want to use Houdini to render fx, volumes, etc…

Sometimes, when using the procedural abilities of Houdini you end up just wanting to create and animate stuff then send everything out to an engine like Octane to get your result quickly, with a nice result and 240 frames rendered at 5sec/frame with path tracing.

I takes 3 minutes to render at full HD with mantra, but 5 seconds on the other side is not something you can ignore. Octane can eat a lot of geometry and textures with current hardware.

My current way is to export everything using Alembic and use Octane within Maya. I hate to have to re-open Maya for rendering (or anything…), but until a better connection to Octane comes to life, it's still the best solution…
See full post 

The Orbolt Smart 3D Asset Store » openID issue

User Avatar
br1
41 posts
Offline
 2013年5月23日 14:41:35
It looks like it has been fixed, as I can now login.

Bruno
See full post 

The Orbolt Smart 3D Asset Store » openID issue

User Avatar
br1
41 posts
Offline
 2013年5月21日 13:07:35
Hi Adam !
I actually would like to login and buy your path deformer !

It looks like I can login with both sidefx and Orbolt, although I never created an orbolt account. (and login with sidefx gives the openID error..)

I hope sidefx can help me solve the situation, I have a ticket opened on that issue.


Cheers
Bruno
See full post 

The Orbolt Smart 3D Asset Store » openID issue

User Avatar
br1
41 posts
Offline
 2013年5月21日 07:01:50
Hi,
All of the sudden, Orbolt denies me signing in with my sidefx login.
It never happened before, and I always get the same error message (tried on different computers) :

OpenID failed
OpenID authentication failed: Server denied check_authentication

Anyone can help me out here ?
Thanks
Bruno
See full post 

The Orbolt Smart 3D Asset Store » TRS Asset crashing

User Avatar
br1
41 posts
Offline
 2013年4月22日 03:47:43
Hi again…
Although the asset doesn't crash with the method in the previous comment, it's sill far from working like on your Vimeo demo.
- It's still extremely slow, even with a basic cube and 4x4 divisions.
- Although translate and scale effects work, nothing seems to affect the rotation. It's just not moving if rotation is the only active effect.

This is wit 12.5.379. Again the rotation effect works with 12.1.185.

Can someone confirm that issue ?
See full post 

The Orbolt Smart 3D Asset Store » TRS Asset crashing

User Avatar
br1
41 posts
Offline
 2013年4月22日 03:04:08
I think I found why it crashes here. If I start fresh your asset goes into “Uninstalled Assets” in the Tab menu. If I go the the Asset Browser, right-click and choose “Install OTL only”, then the asset goes in MZMAssets and stops crashing Houdini.
See full post 

The Orbolt Smart 3D Asset Store » TRS Asset crashing

User Avatar
br1
41 posts
Offline
 2013年4月18日 13:30:22
Hey Adam,

Thanks a lot for giving this some attention.
Let's hope it gets fixed soon as I'd be glad to use that asset in the coming days..
See full post 
  • 最初
  • 1
  • 2
  • 最後
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • PDG
学習
  • ラーニングパス
  • チュートリアル
  • Houdini 講演
  • 学校紹介
  • 教育プログラム
サポート
  • Customer Support
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • お問い合わせ
Copyright © SideFX 2023. All Rights Reserved.

使用言語