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Technical Discussion » Can you Use Indie Maya Arnold with Indie Houdini 19.5?
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- jandress
- 36 posts
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I think you will find Maya Indie will only render in Arnold within the Maya GUI. You can't even command line or batch render Maya files with it. You would have to buy a separate Arnold license to use with Houdini.
Edited by jandress - 2022年10月31日 00:46:21
Technical Discussion » Switch from using old installer method to Houdini Launcher
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- jandress
- 36 posts
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The installer has a menu item to import installations already present on your computer.
3rd Party » Modeler 2023
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- jandress
- 36 posts
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Is there any way to make modeler work inside a sopcreate network in the stage context?
Technical Discussion » H19 with Linux Mint and XFCE desktop
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- jandress
- 36 posts
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19.5 runs fine on Mint 21/Cinnamon. If you use the Launcher to install you may have to manually install fonts or the Launcher interface may be blank.
3rd Party » Modeler 2022 Sneak Peek!
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- jandress
- 36 posts
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Works on H19, but H19.5 Modeler pane is white with error message:
There is an error in the Modeler script.
Traceback (most recent call last):
File "/home/john/houdini19.5/modeler/python_panels/modeler.pypanel", line 1, in
File "/opt/hfs19.5.347/python/lib/python3.9/site-packages-forced/shiboken2/files.dir/shibokensupport/__feature__.py", line 142, in _import
return original_import(name, *args, **kwargs)
ModuleNotFoundError: No module named 'modeler'
??Perhaps not compatible with H19.5 python version?
There is an error in the Modeler script.
Traceback (most recent call last):
File "/home/john/houdini19.5/modeler/python_panels/modeler.pypanel", line 1, in
File "/opt/hfs19.5.347/python/lib/python3.9/site-packages-forced/shiboken2/files.dir/shibokensupport/__feature__.py", line 142, in _import
return original_import(name, *args, **kwargs)
ModuleNotFoundError: No module named 'modeler'
??Perhaps not compatible with H19.5 python version?
3rd Party » Houdini 18.5 Python 3 Megascan Bridge LiveLink
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- jandress
- 36 posts
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I'm running 18.5.532 python3 build on Linux Mint, bridge seems to work just fine for both mantra and octane so far.
3rd Party » Supercharged H19 extension (TouchDesigner Style)
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- jandress
- 36 posts
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Technical Discussion » Hqueue problem with a windows and linux renderfarm
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- jandress
- 36 posts
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Hi, there is a bit of information here from a sidefx staff member about configuration of mixed linux and windows/UNC hqueue:
https://www.sidefx.com/forum/topic/51988/?page=1#post-234276 [www.sidefx.com]
You might consider emailing sidefx support directly, forum replies might be a bit random. Support was very good when I had trouble setting up the first time.
https://www.sidefx.com/forum/topic/51988/?page=1#post-234276 [www.sidefx.com]
You might consider emailing sidefx support directly, forum replies might be a bit random. Support was very good when I had trouble setting up the first time.
Houdini Indie and Apprentice » How to run my Karma and Mantra license on another PC
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- jandress
- 36 posts
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Technical Discussion » Hqueue server for windows and Linux
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- jandress
- 36 posts
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The current documentation seems thin on the details, but from older docs found here:
https://www.sidefx.com/docs/hqueue16.5/help/installation.html [www.sidefx.com]
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How do I install Houdini onto the shared folder for my Linux client machines? Back to Top
Download Houdini onto a client machine. Open a terminal and type:
# Unpack the Houdini tarball.
tar zxf houdini-X.Y.ZZZ-linux_x86_64_gcc4.4.tar.gz
# Dive into the installer directory.
cd houdini-X.Y.ZZZ-linux_x86_64_gcc4.4
# Run the Houdini installer in silent mode to install a copy onto the shared folder.
# It is assumed that the shared folder is mounted at /mnt/hq.
./houdini.install --no-menus --no-license --no-install-bin-symlink --no-install-hfs-symlink --make-dir /mnt/hq/houdini_distros/hfsX.Y.ZZZ-linux-x86_64
# Create a non-versioned symbolic link to the Houdini installation.
# HQueue render and simulation jobs by default look for Houdini at
# $HQROOT/houdini_distros/hfs.$HQCLIENTARCH
# where $HQROOT maps to the shared folder mount point and $HQCLIENTARCH maps to linux-x86_64
# for 64-bit Linux machines.
cd /mnt/hq/houdini_distros
ln -sf hfsX.Y.ZZZ-linux-x86_64 hfs.linux-x86_64
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I believe if you have a mixed OS farm all the clients from all operating systems will have to use houdini installations in the same shared network folder, not on local drives on each machine. Some of the older docs and FAQs have more details. Hope that helps a bit, I have only ever used linux for hqueue.
Edit - Actually some of this is still in the current docs at:
https://www.sidefx.com/docs/houdini/hqueue/faqs.html [www.sidefx.com]
https://www.sidefx.com/docs/hqueue16.5/help/installation.html [www.sidefx.com]
___________________________________________________________________________________________
How do I install Houdini onto the shared folder for my Linux client machines? Back to Top
Download Houdini onto a client machine. Open a terminal and type:
# Unpack the Houdini tarball.
tar zxf houdini-X.Y.ZZZ-linux_x86_64_gcc4.4.tar.gz
# Dive into the installer directory.
cd houdini-X.Y.ZZZ-linux_x86_64_gcc4.4
# Run the Houdini installer in silent mode to install a copy onto the shared folder.
# It is assumed that the shared folder is mounted at /mnt/hq.
./houdini.install --no-menus --no-license --no-install-bin-symlink --no-install-hfs-symlink --make-dir /mnt/hq/houdini_distros/hfsX.Y.ZZZ-linux-x86_64
# Create a non-versioned symbolic link to the Houdini installation.
# HQueue render and simulation jobs by default look for Houdini at
# $HQROOT/houdini_distros/hfs.$HQCLIENTARCH
# where $HQROOT maps to the shared folder mount point and $HQCLIENTARCH maps to linux-x86_64
# for 64-bit Linux machines.
cd /mnt/hq/houdini_distros
ln -sf hfsX.Y.ZZZ-linux-x86_64 hfs.linux-x86_64
______________________________________________________________________________________________________________________
I believe if you have a mixed OS farm all the clients from all operating systems will have to use houdini installations in the same shared network folder, not on local drives on each machine. Some of the older docs and FAQs have more details. Hope that helps a bit, I have only ever used linux for hqueue.
Edit - Actually some of this is still in the current docs at:
https://www.sidefx.com/docs/houdini/hqueue/faqs.html [www.sidefx.com]
Edited by jandress - 2021年5月4日 21:23:24
3rd Party » Houdini Octane Texture
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- jandress
- 36 posts
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My /shop context contains only an octane render target node created automatically by the shelf tool. I placed the materials in /mat.
I am not sure why you want to use attribcreate nodes. I have assigned the material in sops with a material node. You could instead apply it in the render properties at the object level.
You also do not appear have an actual material in your octane vopnet. (glossy, metal, specular, universal etc.) Without one you will get purple.
If you want to apply file textures then you will need octane texture nodes connected to the channels you want to affect in the material, and you will need to create uvs or projections to place the textures.
You may want to watch some different tutorials:
https://www.youtube.com/watch?v=MlQPYS5j2CM [www.youtube.com]
https://www.youtube.com/watch?v=78oS9CDgX0Q [www.youtube.com]
I am not sure why you want to use attribcreate nodes. I have assigned the material in sops with a material node. You could instead apply it in the render properties at the object level.
You also do not appear have an actual material in your octane vopnet. (glossy, metal, specular, universal etc.) Without one you will get purple.
If you want to apply file textures then you will need octane texture nodes connected to the channels you want to affect in the material, and you will need to create uvs or projections to place the textures.
You may want to watch some different tutorials:
https://www.youtube.com/watch?v=MlQPYS5j2CM [www.youtube.com]
https://www.youtube.com/watch?v=78oS9CDgX0Q [www.youtube.com]
3rd Party » Houdini Octane Texture
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- jandress
- 36 posts
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From the screenshots it doesn't look like you have applied an octane material. Octane does not use mantra materials.
Edited by jandress - 2021年4月29日 22:07:10
Houdini Lounge » Mantra ocean shader to 3rd party renderer ?
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- jandress
- 36 posts
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3rd Party » Modeler 2021 Released!
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- jandress
- 36 posts
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When using eg Extrude or Inset from the Modeler Mesh menu the tool immediately enters a mode to set the extrude depth with the mouse and number of divisions with the mouse wheel. If you do the same command with the hotkey you can set divisions with the mouse wheel but you can't extrude with the mouse, you have to set the amount in the property pane.
This is on a clean default install of Houdini 18.5.532 on Linux Mint 20.1, no other scripts or plugins installed yet.
Edit: Looks like it requires a click on the faces before the extrusion depth changes. Is it possible to set this so it acts like the menu item?
Edit Again: There is another issue with inset. If you use the hotkey and click drag it will change the offset, not the inset.
This is on a clean default install of Houdini 18.5.532 on Linux Mint 20.1, no other scripts or plugins installed yet.
Edit: Looks like it requires a click on the faces before the extrusion depth changes. Is it possible to set this so it acts like the menu item?
Edit Again: There is another issue with inset. If you use the hotkey and click drag it will change the offset, not the inset.
Edited by jandress - 2021年4月19日 20:25:26
Technical Discussion » Unable to run Houdini on a Mac
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- jandress
- 36 posts
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It does work, but it seems there can be some weird issues on Mac. I have mostly used linux for houdini, but recently got a 2010 mac pro and spent an hour tearing my hair out before I got it running on Big Sur. What worked for me was the turning on file sharing from this forum thread:
https://www.sidefx.com/forum/topic/70848/?page=1 [www.sidefx.com]
You will also want to make sure houdini isn't being blocked by the security/privacy settings.
Hope that gets you closer.
https://www.sidefx.com/forum/topic/70848/?page=1 [www.sidefx.com]
You will also want to make sure houdini isn't being blocked by the security/privacy settings.
Hope that gets you closer.
Technical Discussion » booleans commando missing
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- jandress
- 36 posts
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In the obj or sops contexts, press tab and start typing boolean. It should show up. There is also a boolean shelf tool in the “Model” tab of the toolshelf.
3rd Party » WIP: Houdini Engine for Blender
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- jandress
- 36 posts
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Can you elaborate on the step “Ensure Houdini Engine is in your PATH.”?
I have tried adding C:\Program Files\Side Effects Software\Houdini 18.0.499\engine to the windows path. The Modifier shows the message “Could not load ofx plugins!”
Also, the file extension for indie users is hdalc, will this cause issues?
I have tried adding C:\Program Files\Side Effects Software\Houdini 18.0.499\engine to the windows path. The Modifier shows the message “Could not load ofx plugins!”
Also, the file extension for indie users is hdalc, will this cause issues?
3rd Party » RenderMan 23.2 + H18.0416
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- jandress
- 36 posts
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Were you able to run it in build 416? The docs list 18.0.391 as the last supported. I get a warning dialog at startup saying renderman could not be loaded probably because it is for the wrong version of renderman.
Houdini Indie and Apprentice » Convert hdanc to hdalc
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- jandress
- 36 posts
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3rd Party » Supercharged H19 extension (TouchDesigner Style)
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- jandress
- 36 posts
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I would pick it up if it were on gumroad as well. Houdini is great but for some things there is way too much mouse travel.
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