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HOULY Daily Challenge » Day 16 | Animals: Feathers
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- samuelr04
- 34 posts
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I was really struggling with this, especially because my computer couldn't handle too many feathers. So, I settled on a cat toy, and I like how it turned out. 



Edited by samuelr04 - 2020年7月16日 12:07:13
HOULY Daily Challenge » Day 15 | Animals: Drool
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- samuelr04
- 34 posts
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This one may be a little bit of a stretch for drool, but I think it's clever. This image represents Pavlov's experiments with conditional responses. Within those experiments, he would measure the salvation levels of the dogs given a stimulus, being food. So this represents the drool, or salvation the dogs would be having. I hope this makes sense, enjoy! 

HOULY Daily Challenge » Day 14 | Animals: Scales
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- samuelr04
- 34 posts
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HOULY Daily Challenge » Day 13 | Animals: Slime
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- samuelr04
- 34 posts
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I decided to make a snail with a slime trail. I'm not the best with materials and modeling, so I wanted to try and push myself with this piece. I hope you enjoy it! 

HOULY Daily Challenge » Day 12 | Animals: Fur
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- samuelr04
- 34 posts
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This is a little pipe cleaner bunny, I hope you like it!



Edited by samuelr04 - 2020年7月12日 12:11:43
HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
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- samuelr04
- 34 posts
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I decided to make an accordion because the middle part can squash and stretch. I hope you enjoy! 

HOULY Daily Challenge » Day 10 | Motion: Slow-mo
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- samuelr04
- 34 posts
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I made a paint splatter on a canvas. This was my first time mixing two flip objects together. Sadly my materials came out weird, but I'm happy with the result and hopefully you are too!
HOULY Daily Challenge » Day 9 | Motion: Growth
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- samuelr04
- 34 posts
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I originally wanted to make something else, but I realized that it was out of my skill range. So I had to make something else super quick. It is a cube hit with a growth liquid. Sadly the render took too long and I could only get 39 Frames. Sorry, but hopefully tomorrow goers better.
Edited by samuelr04 - 2020年7月9日 23:10:19
HOULY Daily Challenge » Day 8 | Motion: Falling
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- samuelr04
- 34 posts
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HOULY Daily Challenge » Day 7 | Motion: Speed
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- samuelr04
- 34 posts
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HOULY Daily Challenge » Day 6 | Motion: Swing
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- samuelr04
- 34 posts
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HOULY Daily Challenge » Day 5 | Motion: Wave
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- samuelr04
- 34 posts
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Technical Discussion » Autorig Issues
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- samuelr04
- 34 posts
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I've been trying to generate an autorig, but whenever I hit create it spits out an error. I am usuing H17.5.391. I have tried embedded file as well as saving HDA to disk. I would like to know what is going on. I hope someone can help soon, thank you.
ERROR MESSAGE:
Traceback (most recent call last):
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\autorigs\ui\uiMenuBar.py”, line 230, in newAutorig
self.newAutorigFromSettings(create_values)
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\autorigs\ui\uiMenuBar.py”, line 234, in newAutorigFromSettings
self.charactertabs.newCharacter(create_values)
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\autorigs\ui\uiCharacterTabs.py”, line 95, in newCharacter
autorigs_asset.buildInitialAsset()
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\autorigs\asset\autoRigsAsset.py”, line 289, in buildInitialAsset
ignore_external_references = True)
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\houpythonportion\ui.py”, line 850, in decorator
return func(*args, **kwargs)
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\hou.py”, line 9990, in createDigitalAsset
return _hou.Node_createDigitalAsset(*args, **kwargs)
hou.ObjectWasDeleted: Attempt to access an object that no longer exists in Houdini.
ERROR MESSAGE:
Traceback (most recent call last):
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\autorigs\ui\uiMenuBar.py”, line 230, in newAutorig
self.newAutorigFromSettings(create_values)
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\autorigs\ui\uiMenuBar.py”, line 234, in newAutorigFromSettings
self.charactertabs.newCharacter(create_values)
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\autorigs\ui\uiCharacterTabs.py”, line 95, in newCharacter
autorigs_asset.buildInitialAsset()
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\autorigs\asset\autoRigsAsset.py”, line 289, in buildInitialAsset
ignore_external_references = True)
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\houpythonportion\ui.py”, line 850, in decorator
return func(*args, **kwargs)
File “C:/PROGRA~1/SIDEEF~1/Houdini 17.5.391/houdini/python2.7libs\hou.py”, line 9990, in createDigitalAsset
return _hou.Node_createDigitalAsset(*args, **kwargs)
hou.ObjectWasDeleted: Attempt to access an object that no longer exists in Houdini.
Technical Discussion » Creating a Hole in a FLIP Guided Ocean Sim H17.5
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- samuelr04
- 34 posts
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I am looking to create an effect similar to the picture with a large hole in the ocean. I am not the best with Houdini FLIP sims and I do not know how to achieve this effect. Could anyone please help me with this as I am looking to learn more about FLIP Sims with this project? Thank you for your time.
Edited by samuelr04 - 2020年4月21日 13:11:06
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