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Houdini Lounge » FLIP scaling
- PradeepBarua
- 443 posts
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Just try to change Spartial Scale and Mass Scale parameter under Flip Solver>Volume Motion>Solver. By default these are in MKS, if you are in CGS make it 0.01.
Houdini Lounge » How to Up-res FLIP TANK sim?
- PradeepBarua
- 443 posts
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Is there any special reason to go for upres rather than just decreasing Particle Separation.
Technical Discussion » mesh to submeshes
- PradeepBarua
- 443 posts
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Technical Discussion » wireframe render
- PradeepBarua
- 443 posts
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Kelman14
I know this post is really old, and i am using Houdini 13 but I can't seem to find any other help. I've done what the above said to do, but my renders only come out completely black. Not sure what to do…
here is quick example file….
Technical Discussion » Dop Level
- PradeepBarua
- 443 posts
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Go to flipsolver->solver and make Feedback Scale parameter nonzero. You may have to use really large value.
Technical Discussion » How to use nodes to select ring or loop edges?
- PradeepBarua
- 443 posts
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Technical Discussion » New Particles when collision
- PradeepBarua
- 443 posts
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Use dopimportrecords SOP. Feed “Impacts” in Data Path and Record field. It will generate points where collision will occur. You can use those points to emit particles from.
Technical Discussion » Liquid meshing question
- PradeepBarua
- 443 posts
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Technical Discussion » bumpmap SHOP digital asset error
- PradeepBarua
- 443 posts
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bumpmap SHOP digital asset have wrong wiring inside.
for correct wiring see attached image.
for correct wiring see attached image.
Technical Discussion » change background color
- PradeepBarua
- 443 posts
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silvina
In your camera, go to View Tab and enter an image on the Background Image parameter.
If you want a solid color, you can create it on COPs
+1
This's what I use to do.
Technical Discussion » Finite Element Solver and Flip Solver Interaction
- PradeepBarua
- 443 posts
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Finite elements are not floating on flip fluid. I set “Feedback Scale” up to million and tried to decrease density of finite elements but nothing seems to work. It just collides and and pass through.
So how to make it float????????
So how to make it float????????
Work in Progress » Flip Fluid and Whitewater Latest finished work
- PradeepBarua
- 443 posts
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Houdini Lounge » Houdini 13 Wishlist.
- PradeepBarua
- 443 posts
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I wonder why Houdini doesn't have this feature.
I wish that Houdini 13 will have drag and drop feature to open .hip file. And it would be nice if SESI added this feature to load .bgeo and other Houdini cache formats.
I wish that Houdini 13 will have drag and drop feature to open .hip file. And it would be nice if SESI added this feature to load .bgeo and other Houdini cache formats.
Houdini Lounge » SIde Effects needs some gear
- PradeepBarua
- 443 posts
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rmagee
We have investigated some online T-shirt companies but we were always concerned about the end price for you. A T-shirt in the $25-30 range seemed the norm and that seemed too high. Do you know of a company where we can set up without carrying inventory and sell for less? Or is that kind of price OK?
There is a company that gives you good quality with lower price. It costs only $5 to $10. You can customize whatever you want. I already have 6 Houdini T-shirts from them.
This is company's website.
http://ilogo.org [ilogo.org]
Edited by - 2013年8月4日 03:57:42
Technical Discussion » convert problems
- PradeepBarua
- 443 posts
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You can group painted points then convert point group to primitive group and then delete the rest geometry before feeding it to isooffset.
Technical Discussion » UV Texture problem
- PradeepBarua
- 443 posts
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Before merging those together use group node to group those in individual groups. later on you can use those groups to do whatever you want.
Technical Discussion » license key error windows 7 32-bit
- PradeepBarua
- 443 posts
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Houdini Indie and Apprentice » Alembic Rigid Body Cache
- PradeepBarua
- 443 posts
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Uncheck Create Active Object, turn on Use Deforming Geometry and remove gravity from this object.
Houdini Indie and Apprentice » FLIP fluid without initial movement
- PradeepBarua
- 443 posts
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Dive inside fluidtank_initial node, under Ocean Spectrum set Wind Speed and Wave Amplitude Scale to 0.
Technical Discussion » M Play & Qtime
- PradeepBarua
- 443 posts
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Unfortunately export to QT does understand Mplay's image adjustment. So you have to rely on native .pic format.
There is a way:
Go to File-> Save Preview or press Alt+P
save in .pic format then load back in MPlay and now go to
File -> Export -> QuickTime Movie.
There is a way:
Go to File-> Save Preview or press Alt+P
save in .pic format then load back in MPlay and now go to
File -> Export -> QuickTime Movie.
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