UV Texture problem

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Hello world,

I have an animated bgeo obj composed(saved) from an obj of 3 parts sops originally .
For some reason the UV texture can not fit right into each part of the obj whenever I change the texture.

How can I make them fit accurately into the geo surfaces. Since this obj is bgeo model I believe I can not put uv texture node. Can any one help me please. I can not open the original hip file (built before saving as bgeo) which has uv texture sop node is because the original file was built in H11. I can not open that H 11 file in H 12 because of error signs in split surface nodes. There must be some glitches in converting files from h11 to H 12. And I can not use H 11 because sidefx blocked everybody from using H 11. If I can use H 11 I can fix the UV texture problem in H 11 and come back to H 12 for the rest of my work. Can any one help me please?
Steve
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Import the bgeo in at the sop level, inside a geo. Once there, you should be able to append any sop you want, including a uv texture, or uv project.
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Thank you very much. This is a Huge break through to me.
I will try it soon and let you know how it goes.
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One more question if you don't mind.
My bgeo is made of 3 parts of sop models.
Can you help me if and how I can replace or change, revise one of 3 sop models within the imported geo file composed of 3 parts models.
Thank you very much again.
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Before merging those together use group node to group those in individual groups. later on you can use those groups to do whatever you want.
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That means before I save them as bgeo on disk right ?
I did it already using H 11. I can not open them in H 12 because some errors in split node in sop.
Can I do that after I import geo not before I save them in bgeo.
Thanks
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