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Houdini Indie and Apprentice » Polywire not covering all curves
- rmagee
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If you convert back to polygons after the carve it works - the conversion to bezier seems to knock things off. You might also want to fuse points from the different curves so the poly wire can branch.
Houdini Lounge » Modeling primarily in Houdini
- rmagee
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The attached video shows how to handle this - You can move the pivot point on the polyextrude handle to the end of the selected edge either using the RMB menu as shown in the video or you can press the INSERT key to detach - snap the handle to the endpoint and INSERT again to extrude with snapping now set up in the correct location.
Houdini Lounge » HOUDINI FOUNDATIONS BOOK for version 18
- rmagee
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I am working on updated chapters right now that will be released next year in PDF format - There are some new chapters planned so a new printable book will be on hold until they are all ready.
Houdini Lounge » Karma roadmap
- rmagee
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We have just posted a comparison of Karma and Mantra in the FAQ section to show you where all the features stand at the moment:
https://www.sidefx.com/faq/karma/ [www.sidefx.com]
https://www.sidefx.com/faq/karma/ [www.sidefx.com]
Houdini Indie and Apprentice » Game dev tools for Houdini 18?
- rmagee
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Houdini Lounge » Note to convert deleted! when creating an asset
- rmagee
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If you can zip up your project directory and post it then I can look at what might have gone wrong.
Houdini Lounge » Note to convert deleted! when creating an asset
- rmagee
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Since the project directory has been defined, both $JOB and $HIP will join to the same subdirectory. That shouldn't be your issue. I have encountered this from time to time with the asset menu but haven't been able to repeat the problem in a way that I can report it as a bug.
Another approach is to Select the nodes, put them into a subnetwork in the Node view then RMB-click on the subnetwork and choose “Create Digital Asset” - if that doesn't work then I'm not sure what the issue is.
Another approach is to Select the nodes, put them into a subnetwork in the Node view then RMB-click on the subnetwork and choose “Create Digital Asset” - if that doesn't work then I'm not sure what the issue is.
Houdini Lounge » Help! Houdini Terrain HDA appearing differently in Unreal
- rmagee
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I am thinking that the version you like is an unlocked version of the asset and the one you don't is a locked asset. Maybe you have edits in the unlocked asset that haven't been saved to the asset definition. If you RMB-click on the unlocked asset and choose “Save node Type” or select the asset and use “Asset > Save Asset >…” then the changes will become part of the definition and the locked asset will pick up the new look. Then it will work in UE4 as well.
SI Users » Focus and camera / viewport control
- rmagee
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When you are in the view tool then you don't need spacebar to use hotkeys in the viewport - if any other tool is active (select, move, rotate etc) then you need to put spacebar in front of F and G. I find it easiest to always use spacebar for view hotkeys as a habit.
When in the view tool (which is invoked when the spacebar key is pressed) there are some buttons in the top bar the let you change the tumble method without going to preferences.
The default “Set Pivot” method tumbles around whatever geometry you click on which could yield strange results if you have a large piece of geometry that goes off to the distance - if you click in empty space when you tumble then you will use the last pivot used (which may or may not make sense). If you use “Keep Pivot” then you may need to home the view (spacebar - H, F, G) to “reset” the pivot before tumbling.
When in the view tool (which is invoked when the spacebar key is pressed) there are some buttons in the top bar the let you change the tumble method without going to preferences.
The default “Set Pivot” method tumbles around whatever geometry you click on which could yield strange results if you have a large piece of geometry that goes off to the distance - if you click in empty space when you tumble then you will use the last pivot used (which may or may not make sense). If you use “Keep Pivot” then you may need to home the view (spacebar - H, F, G) to “reset” the pivot before tumbling.
SI Users » Change viewport settings of single view
- rmagee
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“Spacebar-n” while hovering over a viewport will put your focus on that viewport. If you are in the View tool then you only need “n”
In the bottom right of the Scene view panel, you can click on the button with four squares - if all four are highlighted then view options will affect all four - if only one is highlighted then the viewport with the focus gets the option changes.
In the bottom right of the Scene view panel, you can click on the button with four squares - if all four are highlighted then view options will affect all four - if only one is highlighted then the viewport with the focus gets the option changes.
Edited by rmagee - 2019年6月17日 17:55:02
Houdini Lounge » The Houdini Boutique - T-shirts and Hoodies
- rmagee
- 1182 posts
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I contacted the company about the issue and they said that they would be happy to resolve it:
“Hello,
Thank you for your email.
We would be happy to resolve this issue with the customer directly. They can contact us either at service@spreadshirt.com, or if they call us at 1-800-381-0815.
Please feel free to contact us if you have any further questions.
Sincerely,
Chelsea
Customer Service”
Please contact them again to resolve this and if they don't fix the problem let me know (rmagee@sidefx.com)
Thanks
Robert
“Hello,
Thank you for your email.
We would be happy to resolve this issue with the customer directly. They can contact us either at service@spreadshirt.com, or if they call us at 1-800-381-0815.
Please feel free to contact us if you have any further questions.
Sincerely,
Chelsea
Customer Service”
Please contact them again to resolve this and if they don't fix the problem let me know (rmagee@sidefx.com)
Thanks
Robert
Houdini Lounge » The Houdini Boutique - T-shirts and Hoodies
- rmagee
- 1182 posts
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Houdini Lounge » The Houdini Boutique - T-shirts and Hoodies
- rmagee
- 1182 posts
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Actually we have moved on to a new service as our official swag store: https://shop.spreadshirt.com/thehoudiniboutique/ [shop.spreadshirt.com]
Houdini Lounge » Payment Methods
- rmagee
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Houdini Lounge » Q: Houdini T-shirts for sale?
- rmagee
- 1182 posts
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We have an online store here:
https://shop.spreadshirt.com/thehoudiniboutique/ [shop.spreadshirt.com]
A few recent designs are available.
https://shop.spreadshirt.com/thehoudiniboutique/ [shop.spreadshirt.com]
A few recent designs are available.
Houdini Lounge » is there another site to convert Apprentice files to Indie?
- rmagee
- 1182 posts
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Sign into the Orbolt website then use this link:
https://www.orbolt.com/upgrade-houdini-files [www.orbolt.com]
https://www.orbolt.com/upgrade-houdini-files [www.orbolt.com]
Houdini Lounge » Turn Edges into Curve
- rmagee
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Tinkering with the dissolve tool there are a couple things to watch out for. It only works on boundary edges therefore you may need to delete the polygons beside the edge you want to extract - that is if you are trying to get edges or loops “inside” a topology. The second step would then be to select the boundry edges you want(either by hand or with a group) and then press delete (which creates a dissolve sop). On the Dissolve SOP, set Operation to Delete Non-Selected and then set Remove Inline points to OFF - this is especially important if you selected a loop because then ALL the points are inline points and you will see nothing. If you do these steps you should be OK:
Houdini Lounge » SideFX Website errors with search results
- rmagee
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At the moment, our support for the Amazon cloud has been suspended. You can find details here:
https://www.sidefx.com/docs/houdini/render/cloudfarm [www.sidefx.com]
The page being found by the search is an old FAQ that was put into draft mode when the information was incorporated into the docs.
https://www.sidefx.com/docs/houdini/render/cloudfarm [www.sidefx.com]
The page being found by the search is an old FAQ that was put into draft mode when the information was incorporated into the docs.
Houdini Lounge » SideFX Website errors with search results
- rmagee
- 1182 posts
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We don't have any information about cloud computing on our website at the moment. There is some out of date notes in the docs about working with Amazon Cloud (which we don't at the moment).
Do you want to put your licenses on the cloud or work with a cloud service such as Google Zync or Gridmarkets?
Do you want to put your licenses on the cloud or work with a cloud service such as Google Zync or Gridmarkets?
Houdini Lounge » Mantra surface deprecated?
- rmagee
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Now you would go to /mat or create a node called Material Network then dive into this node. then you go to the Tools menu and choose Show Tool Palette. You can use the filter at the bottom to find “classic” and from the Shaders menu, you can choose Classic Shader. This should line you up with what is in the tutorial.
Shopnets were replaced with material networks because the mat networks are VOP based and allow for layered shaders.
Shopnets were replaced with material networks because the mat networks are VOP based and allow for layered shaders.
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