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Found 377 posts.

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Houdini Lounge » Why Doesn't Jeff Wagner's Mac Crash?

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SreckoM
378 posts
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 2016年12月29日 16:00:17
It is becuse of OpenGL support in drivers. Intel does not have such good OpenGL support like nVidia and AMD. For 3d avoid intel cards. On top of that Apple OpenGL implementation is subpar compared to Linux and Win. My guess is that he uses Nvidia card, maybe GTX650.
Edited by SreckoM - 2016年12月29日 16:01:32
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Houdini Indie and Apprentice » Mantra speed ups

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SreckoM
378 posts
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 2016年12月21日 12:07:52
Depend is from what pov you value it. If you value it from speed point comparing it with GPU renders, than yeah it is not worth it, but than that comparison is not fair either. I find it ‘normal’ speed for CPU Path Tracer. As I said I do not think that you can do anything to make it fast as Redshift, whatever you do. It is same as I would say well I do not think Redhift worth it as I can fit 32 GB scene in it … Also maybe some people did not try Redshift and do not know what is speed
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Houdini Indie and Apprentice » Mantra speed ups

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SreckoM
378 posts
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 2016年12月21日 05:42:07
Mantra can not be fast as Redshift, unless it gets GPU support, simple as that. Now there are many other things in production that are also important, it is not just about speed.
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Houdini Lounge » OSX 10.11.2 good to go for H15?

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SreckoM
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 2016年12月19日 12:31:40
BabaJ
Ok..but say if a company is using DirectX for their game/s on windows. What do they typically use when setting up for Apple - OpenGI or something else?

Exactly and that is reason why there are not so much games for OSX as for PC. I guess Metal is Apple's DirectX wannabe?
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Houdini Lounge » OSX 10.11.2 good to go for H15?

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SreckoM
378 posts
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 2016年12月19日 07:03:25
SideFX already did a lot of rewriting to be able to support OpenGl implementation on OSX. Comparing with Adobe products is comparing apples and oranges, Adobe products are not using OpenGl features as much it is used in Houdini, not even close. Apple needs to support OpenGl platfrom better, there is no chance that SideFX or any other company develop build just for Apple platform and maintain it, that is dev nightmare and way too expensive.
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Technical Discussion » Houdini - pen tool?

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SreckoM
378 posts
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 2016年12月11日 13:01:16
One way is using curvesect http://screencast.com/t/m3ozQSM47zd [screencast.com]
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Houdini Lounge » Houdini artist needed for fluid simulations

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SreckoM
378 posts
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 2016年7月11日 13:42:54
What is PVT? Private messaging system does not work on this site yet, if that is what you meant.
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Houdini Indie and Apprentice » Cloud rendering > recommendations?

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SreckoM
378 posts
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 2016年6月25日 05:42:29
+1 for GridMarkets, few magnitudes better than anything else for Houdini.
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Houdini Lounge » First commercial done in Houdini

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SreckoM
378 posts
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 2016年6月25日 05:21:53
Christophe Leyder
… There was a few tricks we did to get rid of them, but in some cases we had to turn reflections off entirely to just get rid of them. (If anyone has tips on how to minimize fireflies please swing them!) …

I think that clamping should help you there, you could try with Color mapping around 2-4.
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Houdini Lounge » LAPTOP purcase JULY 2016

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SreckoM
378 posts
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 2016年6月11日 13:51:05
1. It can if you have some large simulations.
2. Gamer cards are just as good, some even better

Thing with laptops are that they overheat much more than desktop on CPU intensive tasks, for obvious reasons. So you need to take that into consideration also.
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Technical Discussion » Occlusion VOP help

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SreckoM
378 posts
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 2016年6月1日 08:27:28
Vector to Float or Get Vector Component.
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Houdini Lounge » Difference between vector and 3 float

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SreckoM
378 posts
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 2016年5月8日 15:21:43
Sometimes bots do good
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Houdini Indie and Apprentice » Houdini Indie Cloud Rendering support

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SreckoM
378 posts
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 2016年5月5日 10:19:15
Not sure will this answer your question, but I was using Houdini Indie on GridMarkets, but with Mantra, not sure will that be possible with 3rd party renders.
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Houdini Indie and Apprentice » Absolute New guy with a few simple questions

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SreckoM
378 posts
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 2016年5月4日 07:24:51
That seems to me more like bad installation. What happens if you start Houdini with Terminal?
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Technical Discussion » Amazon Cloud Rendering with Houdini

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SreckoM
378 posts
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 2016年5月4日 05:23:53
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=42161 [sidefx.com]
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Houdini Learning Materials » Render Problem

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SreckoM
378 posts
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 2016年5月2日 15:24:56
Using normal node is not wrong thing, it is great that you have it so low poly models could look right without you having to add more geometry.

Usually if you subd (add subdivision sop) model you do not need normal sop. But why would you subd your model if you do not need it.

Also normal sop is great if you want to export your model, so other app reads these normal same as H.
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Houdini Learning Materials » Render Problem

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SreckoM
378 posts
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 2016年5月2日 09:10:35
I think it this case you will have to use Normal as everything is low poly.
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Houdini Learning Materials » Render Problem

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SreckoM
378 posts
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 2016年5月1日 08:19:09
Can you share you geometry?

Yes it is possible.
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Houdini Learning Materials » Render Problem

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SreckoM
378 posts
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 2016年4月27日 05:58:24
Did you import that geometry?

Obviously you have problems with normals. Remove cusp and try to add Normal SOP.
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Houdini Indie and Apprentice » INDIE LICENSE QUESTION

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SreckoM
378 posts
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 2016年4月25日 10:30:09
Yeah wondering same. I think it does.
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