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Technical Discussion » Maya ->Houdini ->Mari
- Lewul
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Houdini Indie and Apprentice » uvs system attached to buttons, as the beginning of the movi
- Lewul
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I guess your talking about rest position ? Or applying uvs at the last frame where the buttons are all on the ground ?
(I don't even know if I'm talking about the same thing)
(I don't even know if I'm talking about the same thing)
Technical Discussion » Blowtorch in Pyro ?
- Lewul
- 250 posts
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Technical Discussion » velvet / cloth shader
- Lewul
- 250 posts
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Technical Discussion » Blowtorch in Pyro ?
- Lewul
- 250 posts
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Technical Discussion » Blowtorch in Pyro ?
- Lewul
- 250 posts
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Technical Discussion » Blowtorch in Pyro ?
- Lewul
- 250 posts
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Hi everyone,
I wanted to make a blowtorch in Pyro, like a reactor flame (here my goal was to make it looks like the little Iron Man reactor). I'm not satisfied with the result, I mean it works, it's a bit more “artistic”, but I was not able to find how to make a beautiful burst flame, like a candle flame but with a higher velocity I think.
So my question is, how can I achieve this kind of look ?
Pyro is pretty addicting but it's sometimes complicated to get the shape I want !
(it's an old version, now the fire is colliding and “sliding” on the ground)
Thanks !
I wanted to make a blowtorch in Pyro, like a reactor flame (here my goal was to make it looks like the little Iron Man reactor). I'm not satisfied with the result, I mean it works, it's a bit more “artistic”, but I was not able to find how to make a beautiful burst flame, like a candle flame but with a higher velocity I think.
So my question is, how can I achieve this kind of look ?
Pyro is pretty addicting but it's sometimes complicated to get the shape I want !
(it's an old version, now the fire is colliding and “sliding” on the ground)
Thanks !
Technical Discussion » FLIP UVs, again..
- Lewul
- 250 posts
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Technical Discussion » emit into a fluid
- Lewul
- 250 posts
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Are the particles count the same in both liquid sim ?
(au fait tu as bossé à Chez Eddy ? )
(au fait tu as bossé à Chez Eddy ? )
Houdini Lounge » BPR + light dispersion
- Lewul
- 250 posts
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I didn't see this thread :
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=16567 [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=16567 [sidefx.com]
Houdini Lounge » BPR + light dispersion
- Lewul
- 250 posts
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Houdini Lounge » BPR + light dispersion
- Lewul
- 250 posts
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Technical Discussion » Big amount of smoke with little emitter ?
- Lewul
- 250 posts
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I need your help, again !
I'm trying to achieve this effect (gunshot) :
https://www.youtube.com/watch?v=5uFarFM9sow&feature=youtu.be&t=3m25s [youtube.com]
So my method is to source by particles that have been expulsed from a little sphere. But I'm not able to reach the effect, my smoke is not spreading everywhere in big quantity.
How can I do it ?
Thanks.
I'm trying to achieve this effect (gunshot) :
https://www.youtube.com/watch?v=5uFarFM9sow&feature=youtu.be&t=3m25s [youtube.com]
So my method is to source by particles that have been expulsed from a little sphere. But I'm not able to reach the effect, my smoke is not spreading everywhere in big quantity.
How can I do it ?
Thanks.
Technical Discussion » Big amount of smoke with little emitter ?
- Lewul
- 250 posts
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I presume I'm not enough “skilled” to see the difference…
Thanks for the precision Jeff !
Thanks for the precision Jeff !
Technical Discussion » Big amount of smoke with little emitter ?
- Lewul
- 250 posts
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Technical Discussion » Big amount of smoke with little emitter ?
- Lewul
- 250 posts
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I just have one more question.
In the smoke solver node > advanced > advection, why did you change the advection type and the vel advection type ?
Thank you.
In the smoke solver node > advanced > advection, why did you change the advection type and the vel advection type ?
Thank you.
Technical Discussion » Big amount of smoke with little emitter ?
- Lewul
- 250 posts
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Technical Discussion » Big amount of smoke with little emitter ?
- Lewul
- 250 posts
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Hi,
I'm trying to achieve this kind of effect :
https://www.youtube.com/watch?v=xATZvpmsKlY [youtube.com]
Someone has an idea of how produce a big amount of smoke with such a little emitter ?
Thanks,
Tom
I'm trying to achieve this kind of effect :
https://www.youtube.com/watch?v=xATZvpmsKlY [youtube.com]
Someone has an idea of how produce a big amount of smoke with such a little emitter ?
Thanks,
Tom
Work in Progress » meteor trail R&D
- Lewul
- 250 posts
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Really cool ! Can you share the scene file ? (I'll understand if you can't don't worry)
Technical Discussion » Temperature in Kelvin in a Pyro sim
- Lewul
- 250 posts
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Ok, thanks
So it seems to be here (in the shader). But what is this subinput3 ?
Is it data coming from the pyro sim ? (the pyro object ? the solver ?)
So it seems to be here (in the shader). But what is this subinput3 ?
Is it data coming from the pyro sim ? (the pyro object ? the solver ?)
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