Refresh textures in viewport won't work

   3285   5   0
User Avatar
Member
379 posts
Joined: 12月 2006
Offline
I tried texcache, deleting OpenGl cache but nothing works, texture is not updated at all in viewport. It forces mo to rerender every time to rpeview change. Latest stable build. What else I could try?
User Avatar
Member
2624 posts
Joined: 8月 2006
Offline
Its in my top ten of most annoying bugs presently and needs fixing. to get round the issue I make a v01 and v02 texture and keep toggling > painful I know.

rob
Gone fishing
User Avatar
スタッフ
3455 posts
Joined: 7月 2005
Offline
does texcache -c work when you're in wireframe?
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Member
379 posts
Joined: 12月 2006
Offline
No. Is it possible that problem is with my graphic card? GTX570, latest drivers. I also can not get AO show in viewport at all.
User Avatar
スタッフ
5161 posts
Joined: 7月 2005
Offline
The textures for the viewport are in the GL cache (glcache -c). The ‘texture cache’ is more for raw images, and unfortunately is a bit misleading now. It used to contain viewport textures in H10 and lower.

Ambient Occlusion hasn't been reenabled for the GL3 viewport, and this is on the TODO, but it's relatively a simple task.
User Avatar
Member
379 posts
Joined: 12月 2006
Offline
Yup that works perfectly. Thanks!
  • Quick Links