Werner Ziemerink
I'm sure there must be a way to tell Houdini to increase or decrease the amount of zoom by setting the increments it uses.
I think it's hardcoded, but shouldn't be too difficult to add a preference for it.
Simon__hayes
Basically but more just ability to encapsulate a modeling network in a SOP but with the ability to chose to evaluate the network within the encapsulating node or the final result.
twod
I think it's hardcoded, but shouldn't be too difficult to add a preference for it.
p.s. Is the SDK opened as far as viewport gizmos go? I'd really like the option to be able to make some improvements of my own (like removing the small center cube that does nothing other than to obstruct), just for the unlikelihood of SESI not addressing these important (to me at least) things. Smile
McNistor
Is the white glow for the gizmos added recently or did it completely fly over my head in the previous builds?
Whichever the case, it doesn't look good. It looks a bit kitschy and in the same time, a more efficient (while also better looking) way to emphasize the axis when pointing at it would be to simply change color to white or yellow.
OndrejMcNistor
Is the white glow for the gizmos added recently or did it completely fly over my head in the previous builds?
Whichever the case, it doesn't look good. It looks a bit kitschy and in the same time, a more efficient (while also better looking) way to emphasize the axis when pointing at it would be to simply change color to white or yellow.
The locate glow has been replaced for the next major release… with a way nicer glow.
jordibares
Freeze the operator stack in Softimage was valuable in the sense that things could get really slow sometimes so the idea of a clean zeroed out geometry has always been (and for a while will be) very desirable.
I have learned to live without it by caching out the geometry and although I miss the ability to collapse serial operations in one big operation the truth is that these concepts we may want to play with before putting too much passion… it truly makes sense the Houdini way.
Destructive manipulation is fine sometimes.
my 2 cents
McNistorchevita.
modeling is like going to a friend's house. always makes the same journey. always there and there.
What do you need, a spaceship?
I don't know if this was your intention, but you're pretty much aiding my point, so thanks.
circusmonkey
This raises the point thats its going to be a pretty poor return on your investment to make modelling better while your focus > Fx suffers becuase lets face it money doesn't grow on tree's for development
chevita.
Our god make houdini
non destructive workflow: future.
There are many things, but one from the top of my head was how the extrude is set by default to not merge the extruded polys or the bevel tool is set to a flat subdivision instead of a rounded and the instructor was constantly switching from the default to the one that's used 99% of the cases.