Affect selected only with SOP

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Hi all,

Just keep stumbling up on this and I thought it was time to ask here
If you have some points selected and you choose a poly operation from the top shelf, it will get applied to the selection. But how do you do the same if you are manually adding the node in the network view?
Is there an easy way to only affect the selection with a node.

Thanks,
Pete
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I know what you mean. After I create a selection, I click on the Delete, in the Modify TAB, which drops a Blast node into my network. Then I just copy and paste the selection information from the Blast to the clipboard and paste that into the node that I really want the selection for. I delete the Blast after that.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Hehe, that works, thanks! I guess the blast node is a good one too since it's super easy to trigger.
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There is an arrow next to every group parameter. You can drop the node you want, click the arrow, make your selection and press enter.
For me, it always sends me to the object level (which I don't want) , but it does the selection bit. If someone knows how to prevent it from going to a different level, please tell me.
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Awesome! That worked for me, and kept me at the same level.
Thanks!
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