Hi everybody!
I gave priority to primitive and midpoint snapping. It snapped to polygon and midpoint of edges, but not to polygon center.
Is there any way of snapping to center of polygon?
Snapping to center of polygon face.
6042 9 3- Shohruh
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- awong
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- Shohruh
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awong
I don't think that's possible at the moment. I've submitted a RFE for this though (#72992).
Thank you so much!
I chose Houdini among other tools because only here I saw developers are answering to questions and listening to users. This gives me feeling that Houdini will soon be the best tool in every aspect of 3d content creation.
- dedeks2999
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- Shohruh
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dedeks3000
Use the combo Facet + Primitive + Fuse SOP
Interesting.
But sorry I'm just a beginner.
I couldn't make torus seen in scene level.
Then, I created another object in geometry level, but this time I couldn't move translate handle to place I wanted. There is no detach handle or pivot mode options.
And question, what is fuse for? I see we got center points after primitive node.
- dedeks2999
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Shohruh I recommended you to watch this introduction serie of videos :
https://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=202&Itemid=361 [sidefx.com]
You should also consult the documentation (F1) :idea:
PS: 1 - Fuse sop help you to avoid multiple points at the same position
https://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=202&Itemid=361 [sidefx.com]
You should also consult the documentation (F1) :idea:
PS: 1 - Fuse sop help you to avoid multiple points at the same position
— dedeks 3000 —
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- DASD
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A relatively new awesome method to add point on primitive centers is to use an Attribute Wrangle set to “Run Over: Primitives” with the following code:
addpoint(0, @P);
removeprim(0, @primnum, 1);
First line adds a point to the center of every primitive. (I believe it uses the point average for the center).
The second line is optional and removes the original primitive.
addpoint(0, @P);
removeprim(0, @primnum, 1);
First line adds a point to the center of every primitive. (I believe it uses the point average for the center).
The second line is optional and removes the original primitive.
- animatrix_
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Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- dedeks2999
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DASD
A relatively new awesome method to add point on primitive centers is to use an Attribute Wrangle set to “Run Over: Primitives” with the following code:
addpoint(0, @P);
removeprim(0, @primnum, 1);
First line adds a point to the center of every primitive. (I believe it uses the point average for the center).
The second line is optional and removes the original primitive.
+1000
Good info!Thanks
— dedeks 3000 —
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