Volume VOP & noise
12015 7 4- circusmonkey
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Hi Brains trust
In this example file I have a volume made from a curve. Currently noise is applied to the whole volume along the curve. This got me to thinking
1) is there a way to control density down the curve via a attribute ie a ramp reading Cd
2 Is there a way to add noise to just part of a sdf volume using a volume gradient. from say 0 at the boundary to 0.5 and have only that area affected by noise.
Any advice greatly appreciated
Rob
In this example file I have a volume made from a curve. Currently noise is applied to the whole volume along the curve. This got me to thinking
1) is there a way to control density down the curve via a attribute ie a ramp reading Cd
2 Is there a way to add noise to just part of a sdf volume using a volume gradient. from say 0 at the boundary to 0.5 and have only that area affected by noise.
Any advice greatly appreciated
Rob
Gone fishing
- Enivob
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One way might be to place a carve before you convert your curve into a volume.
Activate Second U and you will have two sliders that can dial in any portion along the path.
The Carve can also Keep Inside or Outside so you could setup a merge of two volumes, one with noise and one without whose area is derived from the Inside and Outside portion of the carve.
Then you could animate the U and V as needed to make the noise travel or appear anywhere along the curve.
Activate Second U and you will have two sliders that can dial in any portion along the path.
The Carve can also Keep Inside or Outside so you could setup a merge of two volumes, one with noise and one without whose area is derived from the Inside and Outside portion of the carve.
Then you could animate the U and V as needed to make the noise travel or appear anywhere along the curve.
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Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- circusmonkey
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- Doudini
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Not sure if this is what you are looking after,
Make your own Volume Raster HDA, use 2 vdb one for density and one for color. We can use wrangle to map fe. stroke perssure or Cd for density. When we take this to the Volume VOP we will have the Cd parameter in there. Use a Bind Node to read it out and plug it into amp of your noise.
attached is the hip file with 2 example. 1 just using a basic density from the Cd. Second will Raster with the Cd value and therefor we can use it in Volume VOP.use
Make your own Volume Raster HDA, use 2 vdb one for density and one for color. We can use wrangle to map fe. stroke perssure or Cd for density. When we take this to the Volume VOP we will have the Cd parameter in there. Use a Bind Node to read it out and plug it into amp of your noise.
attached is the hip file with 2 example. 1 just using a basic density from the Cd. Second will Raster with the Cd value and therefor we can use it in Volume VOP.use
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- circusmonkey
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- circusmonkey
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