Did i miss something is there still no option to archive a full project with all dependencies referenced files?
Also i would like to have an option to import an alembic camera and have a node to off set the animation instead of using expression $FF to offset the timing in my source file (which doesn't seem to work with the cam switcher) or use manually the animation editor… Make sense?
Hi Vince, your request for an asset collector is understandable. I think you need to setup your scenes in a way that makes this possible. How would such a function deal with a node that cooks a simulation to disk? Would it fist have to cook the simulation?
So please explain what you need it for? Is if for archiving projects? Is it to clean up the mess you created when setting up the scene?
Re: camera This again sounds easy and trivial. But it is not. I have written may scripts in my 3dsmax times exporting and importing cam settings between various packages. And yes it is a pain, but also here your request would solves your situation in this specific situation and not more.
This would be really handy, if for example you need to package up all assets used in the scene (textures, etc) and then zip up and take to another computer, or send to someone else. It would also need to update all links.