Save Texture to UV Image: UDIM how?

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Hi.

When you right click on geo and select "save texture to uv image" I can save out the first UDIM, but not all of them. I have tried $F4 but am a bit stuck. Has anyone figured out a workaround to save out UDIM uv's?

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Mark

EDIT: I can do it using the "export_uv_wireframe1" SOP

I will leave this here incase anyone has was wondering the same thing ;-)
Edited by Mark Wallman - 2022年5月21日 04:55:37
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THe code for UDIM is is not $F4 but
%(UDIM)d or <UDIM>
If i am not mistaken.

https://www.sidefx.com/docs/houdini/vex/functions/expand_udim.html [www.sidefx.com]
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Hi. Yes. I did try that as well. The export_uv_wireframe1 dores work with UDIM's so all is good.

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Mark Wallman
export_uv_wireframe1

What's that, is that a tool at your studio?
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Hi.

I found it in Labs. It's in the SOP's context. (I'm on the latest production build).

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