In Zbrush, if you import a geo that was previously subdivided multiple times, it can figure out the exact topology before the subdivisions. Is there something like that in Houdini?
-Olivier
reconstruct subdivisions like in Zbrush?
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- olivierth
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- jsmack
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You can give this a go, your success may vary
<strike>https://www.sidefx.com/forum/topic/68278/#post-291896 [www.sidefx.com]</strike>
Edit:
nevermind, it's been removed.
<strike>https://www.sidefx.com/forum/topic/68278/#post-291896 [www.sidefx.com]</strike>
Edit:
nevermind, it's been removed.
Edited by jsmack - 2023年3月15日 15:34:59
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- animatrix_
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There is a paper on this that you can implement:
https://www.researchgate.net/publication/228968237_Reverse_Catmull-Clark_Subdivision [www.researchgate.net]
https://www.researchgate.net/publication/228968237_Reverse_Catmull-Clark_Subdivision [www.researchgate.net]
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
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