Questions about character rigging.
How to accurately position rigs (or joints) at the inner center of a mesh?
Setting the Joint Placement Mode to 'View Based' will cause the joints to be centered inside the mesh, but only when they are first created.
What I want to know is, after once the joints are created at a certain location(not centered), how to center them inside the mesh.
(The 'mesh inner center' is not the location estimated by my eyes, but the center of the mesh volume calculated by Houdini.)
How to accurately position joints at the center of a mesh
626 2 2- acdum1857
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- ajz3d
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- Jonathan de Blok
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https://www.sidefx.com/docs/houdini/nodes/sop/labs--straight_skeleton_3d.html [www.sidefx.com]
Another methods is to use the above node to extract a sort of center-line skeleton and snap the joints onto that.
Another methods is to use the above node to extract a sort of center-line skeleton and snap the joints onto that.
More code, less clicks.
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