R I D E S
A modelling, shading (Houdini) and texturing (Mari) project also meant to test Houdini's viewport draw/flipbooking. This sequence was derived directly from viewport flipbooks....not a ray trace render nor openGL render.
A modelling, shading (Houdini) and texturing (Mari) project also meant to test Houdini's viewport draw/flipbooking. This sequence was derived directly from viewport flipbooks....not a ray trace render nor openGL render.
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