H22 | Baking with Copernicus

ALEX HAMER

Alex Hamer from SideFX introduces Houdini 22's new Bake Pre-Process node in Copernicus, which takes the guesswork completely out of the pipeline. He demonstrates how this updated workflow features interactive viewport tools—including split UV seams to prevent skewing and clear intersection highlighting—letting you perfect your cage and ray-end offsets visually before driving shaders and exporting production-ready texture maps straight into engines like Unreal.