Cody Spahr

Cody Spahr

About Me

Cody Spahr is a technical artist at SideFX, with a background in game dev.
専門知識
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
West Kelowna, Canada
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets
INTERMEDIATE
Lighting  | Realtime FX  | PDG  | VEX
BEGINNER
Character Rigging  | Animation  | Solaris  | Destruction FX  | Python

Availability

Not Specified

Recent Forum Posts

Is somewhere an Houdini plugin update for unreal 5.4? 2024年4月24日18:21

Latest update I've gotten was 5.4 was postponed for tomorrows production build. And will be available on Fridays daily builds, as tomorrow's release didn't give us enough time for testing.

And for 19.5, the fixes will need to be ported over by the team, and will not include binaries for 5.4, and users will need to build it themselves.

Is somewhere an Houdini plugin update for unreal 5.4? 2024年4月11日15:20

Once 5.4 is out of preview mode, we will do our internal changed to the plugin and launch it as soon as we can. Usually it takes around 1-2 weeks after the Unreal version goes live.

Education licence: how to use Houdini Engine for Unreal 2024年3月26日13:34

Houdini Engine for Unreal works for all version of UE5. 5.0, 5.1, 5.2 and 5.3.

Houdini Engine is also able to read `.hda` files from Core and FX. As well as `.hdalc` files from Indie licenses, and `.hdanc` from Education licenses. It is not able to read assets from Apprentice version of Houdini however.

See the compare page for more info. https://www.sidefx.com/products/compare/ [www.sidefx.com]