Valdemaras Dzengo

DeKo

About Me

Freelance FX artist.
専門知識
Freelancer
業界:
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Vilnius, Lithuania
ウェブサイト

Houdini Engine

Availability

I am available for Freelance Work

Recent Forum Posts

Renderman rop errors via pdg local scheduler - [fixed] 2021年2月15日9:57

Is this error has been fixed?
I have the same problem with localsheduler and Arnold shaders.
Warning:     Bad node type found: arnold::standard_surface in /obj/mat_arnold/arnold_trees_black.
Error:       Unknown operator on load "standard_surface1.def".
             Unknown operator on load "standard_surface1.parm".
             Unknown operator on load "standard_surface1.userdata".

Houdini 18.5.462, WIN.

TOPS localscheduler errors with Arnold shaders 2021年2月11日10:37

Hey guys,

Is there any specific way to force TOPs reading Houdini paths?
I have errors while outputting geo from tops if the scene has Arnold shaders.
Warning:     Bad node type found: arnold::standard_surface in /obj/mat_arnold/arnold_trees_black.
Error:       Unknown operator on load "standard_surface1.def".
             Unknown operator on load "standard_surface1.parm".
             Unknown operator on load "standard_surface1.userdata".
Warning:     Bad node type found: arnold::standard_volume in /obj/mat_arnold/arnold_simple_fog.
Error:       Unknown operator on load "standard_volume1.def".
             Unknown operator on load "standard_volume1.chn".
             Unknown operator on load "standard_volume1.parm".
             Unknown operator on load "standard_volume1.userdata".

Houdini 18.5.462
Windows

Distribute points (randomly) in a mesh with an increase in density towards the center (Points from Volume) 2020年1月31日6:16

I want to render Pyro sim with particles. The usual workflow would be to advect particles by Pyro vel, but as I need only one frame and billions of particles, just looking for a simpler and more efficient way