Fedor Koleganov

FedorK_FX

About Me

専門知識
VFX Artist
INDUSTRY
Film/TV

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Canada
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Recent Forum Posts

oTis integration with Vellum 2026年7月14日11:06

Liesbeth_Levick
Venunfortunately
That works great! Exactly what I was hoping for, thank you so much :-)

Are you being sarcastic or was there a message that has since been deleted or something?

Pretty sure there was a message that is not there anymore

How does Gas Disturb node's Threshold Field work? 2026年7月10日10:16

It just acts as another multiplier. By default Gas Disturb applies its effect at the edges of density field (0 multiplier at 0.05, 1 multiplier at 0 density). Setting the threshold to temperature would allow you to apply more (or less depending on the range) disturbance in cold areas of your sim.

Weld more than two pints in a weld for a vellum solve 2026年7月8日10:28

I recently had to do a weld like that but with curves. I'd describe the process as following:

1. Set up some per piece connectivity attribute on points (let's call it weldclass), we need it to ensure that the weld "converges" to a point with no weld of its own. In my case I also used it to control the hierarchy of the welded curve network (secondary lines welding to mains, but mains not welding to secondaries).
2. First Wrangle. Find the closest point that has weldclass lower than the currently processed point. I used nearpoints() to create an array, then iterate over it to find the first point with appropriate weldclass. Record the number of that point in a weld attribute, if there is no such point set the weld to -1.
3. Second wrangle, in a while loop, check the weld attribute of the target weld point found in the step 2. If the weld of the target is -1, stop the loop. If not, set the weld value to the weld of the target point and repeat. This will ensure that we are welded to the point that doesn't have a weld of its own.

In my case it worked relatively well, but this kind of manual welding won't setup bends across welds.