Fedor Koleganov
FedorK_FX
About Me
専門知識
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
Canada
ウェブサイト
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Add ids to emitting vellum grains 2026年5月25日12:01
What Tanto said is right. Vellum Source looks at the presence of nextid detail attribute to start incrementing point ids. Unlike POP Source it does not create those attributes by default, requiring some source prep work that isn't documented well. But once detail nextid and point id attributes are present on source points everything else should work.
Will Intel Arc GPUs work with OpenCL-accelerated solvers? 2026年1月12日14:51
Intel cards are listed as supported in the System Requirements, OpenCL use should be fine, but I don't have a card myself to check.
Can't render smoke & geometry together 2025年11月22日11:19
Don't try to render them from the same Geometry OBJ. Create 2 Geometry OBJ nodes, use Object Merge to bring your pyro sim in the first Geometry object, then do the same with your polygonal geometry but for the second Geometry Object.