Greggory Addison
Greggory_Addison
About Me
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LOCATION
Killeen,
United States
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
WIP - Cloth Pattern Tool [Houdini Utility] 2026年4月18日23:19
What happened to this project?
Transfer Texture Maps Equivalent In COPS 2025年11月21日18:58
I've used the Labs Map Baker node previously to transfer my textures from one uv'd mesh to another with different uvs. That node has been crashing on me lately, so I've been trying to figure out a way to do it in COPS. I've followed a tutorial series by a gentleman named Bryan Bently It works fine when you have a single mesh section but once you introduce more things start to get a little funky. I've attached some screenshots of my node tree. I had a previous setup that used the "Attribute From Map" node but sadly that node does a premultiply operation on the alpha causing data loss in some packed textures. It also requires really dense geometry in order to get good resolution in the output textures.

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[HOW TO] Export Posed Character As Static Geo Not Animation? 2025年11月10日23:01
Is it possible to use kinefx to pose a mesh then export that mesh out as static geometry? Use case for this is being able to match the pose of some clothing assets from a marketplace to my reference character so I can easily align the cloth and transfer weights to the cloth.