Igor Dmytrenko

IgorDmytrenko

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Sublayer style and material binding 2026年5月17日8:28

Its broken again in Houdini 21.0.569.

This happens when we have multiple separate pieces and then pack everything for the RBD procedural into a single mesh. Material bindings become broken.

All attributes persist. It also happens in the following scenario: import geo into SOPs, preserve all attributes as they are, SOP Import it back into LOPs, and reference all materials into the stage using the same hierarchy - then the materials end up messed up.