Simon Verstraete

Simon_V

About Me

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his...  more
専門知識
Game Artist
業界:
Gamedev

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

チュートリアル

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Project Skylark | 植木鉢 (Plant Pots)
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Project Skylark | トリムシート (Trimsheet)
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Project Skylark | ボトル (Bottles)
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Project Skylark | 岩 (Rocks)
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Project Skylark | 雲 (Clouds)
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Project Skylark | 巣箱 (Bird House)

My Talks

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Lego Horizon Adventures: Procedural Optimization
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Making Your Own COPs
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Exploring Copernicus for Real-time Usage
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World Building with Project Titan
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Procedural Workflows in Production
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Building Game Friendly Assets

My Collections

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Sci Fi レベルデザイン

Recent Forum Posts

Day 6 | Motion: Swing 2020年7月6日13:31

The theme was Swing so made a swing tool. With python states you can add a swing and drag the mouse to control the length.
This uses no simulation just based on sin(time)

Day 2 | Elements: Wind 2020年7月2日12:31

Day 02 - Wind, Element
For this one I got inspiration from The legend of Zelda Spirit Tracks. This is one of the items in the game. Again fully made in Houdini!

Day 1 | Elements: Earth 2020年7月1日16:26

Quick rock generator. Feels like a good start for the first challenge/day. Excited to see what the upcoming days will bring