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総再生時間: 22分 33秒

Houdini の雲ツールについて詳しく学んでいきましょう。このセットアップの狙いは、ユーザが自分の望む大まかな形を描いたら、ツールがきれいなもこもこした雲を自動生成することです。これを実現するため、いくつかの雲ツールと SOPs を活用します。雲が完成したら、次の課題は、それをゲームエンジンに取り込むことです。ここでは、ボリュームをエンジンに取り込む際のコストを抑える方法として、画像としてレンダリングする方法を採用します。

プロジェクト全体の概要は Project Skylark を参照してください。

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

コメント

  • Mario_Leone 1 ヶ月 前  | 

    I didn't know the "Distance from Border" node, thanks, are there any other circumstances where you found it useful? I also really enjoyed the controllability and simplicity of the cloud texture!

  • populus 1 ヶ月 前  | 

    Heya, thanks so much for the tutorial :)
    I do have one question, when you put your light in your cloud becomes black, like in a scene with no light, but mine stays in this preview lighting mode still and I cannot take a screenshot of it nicely. Also how do you remove all the little icons within the viewport to take the screenshot properly?
    Thanks in advance!

    • tohyojiang 1 週間, 6 日 前  | 

      Bottom left of your viewport, under the flipbook button you will find "View: Mantra" Button. You can screenshot/render there with alpha channel.

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