Derya Öztürk
Yader
About Me
専門知識
Freelancer
業界:
Advertising / Motion Graphics
Houdini Skills
ADVANCED
Procedural Modeling | Animation | Cloth | Lighting | Fluids
INTERMEDIATE
Digital Assets | Hair & Fur | Mantra | Karma | Pyro FX | VEX
BEGINNER
Environments | Character Rigging | Motion Editing | Crowds | Muscles | Solaris | Destruction FX | Realtime FX | PDG | Python
Availability
I am available for Freelance Work
Recent Forum Posts
possible to control mipmap level in materialX? 2023年11月23日16:27
From the docs
Shading Quality
This parameter controls the quality of surface shading. Adjusting this parameter affects shading derivatives, which affects MIP map choices for example
Shading Quality
This parameter controls the quality of surface shading. Adjusting this parameter affects shading derivatives, which affects MIP map choices for example
Karma XPU feels really slow! 2023年11月13日12:20
Here's another test, where Karma is just a bit slower, but looks better overall.
The material settings are the same, as well as the light setup. The backgroundplate
seems not to work in Karma XPU, so I had to create a grid with an emission not affecting
indirect rays. The thin walled option together with SSS here works really well in Karma.
Redshift was at 38sec
Karma was at 47sec
The material settings are the same, as well as the light setup. The backgroundplate
seems not to work in Karma XPU, so I had to create a grid with an emission not affecting
indirect rays. The thin walled option together with SSS here works really well in Karma.
Redshift was at 38sec
Karma was at 47sec