Derya Öztürk

Yader

About Me

専門知識
Freelancer
業界:
Advertising / Motion Graphics

Connect

LOCATION
Berlin, Germany
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Animation  | Cloth  | Lighting  | Fluids
INTERMEDIATE
Digital Assets  | Hair & Fur  | Mantra  | Karma  | Pyro FX  | VEX
BEGINNER
Environments  | キャラクタ & アニメーション  | Motion Editing  | Crowds  | Muscles  | Solaris  | 説明  | Realtime FX  | PDG  | Python

Availability

I am available for Freelance Work

チュートリアル

obj-image Intermediate
Poly Garden

Recent Forum Posts

possible to control mipmap level in materialX? 2023年11月23日16:27

From the docs

Shading Quality
This parameter controls the quality of surface shading. Adjusting this parameter affects shading derivatives, which affects MIP map choices for example

Karma XPU feels really slow! 2023年11月13日12:20

Here's another test, where Karma is just a bit slower, but looks better overall.
The material settings are the same, as well as the light setup. The backgroundplate
seems not to work in Karma XPU, so I had to create a grid with an emission not affecting
indirect rays. The thin walled option together with SSS here works really well in Karma.
Redshift was at 38sec
Karma was at 47sec

Karma XPU feels really slow! 2023年11月13日9:14

Of course, here you go.


https://t1p.de/bryyf [t1p.de]