bazazi

bazazi

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builds 2005年11月13日10:41

hello. i was just wondering if there is much difference between the different builds? is there alot of difference between 8.0.410 and 8.0.383?

Displaements with ambient occlusion 2005年5月10日17:09

Thanks. That worked like a baby!

Displaements with ambient occlusion 2005年5月10日16:25

surface occlusion(float samples = 64)
{
normal Nn = normalize(N);

float hits = 0;
gather (“illuminance”, P, Nn, PI/2, samples, “distribution”, “cosine”) {
hits += 1;
}
float occ = hits / samples;

Ci = (1 - occ) * Cs * Os;
Oi = Os;
}

This is the shader. I can get it to work by editing the .RIB manually by including the lines:
Attribute “trace” “bias” 0.03
Attribute “trace” “displacements” 1
But i dont know where to find those options in houdini.